Well chess is pretty much solved now, are we gonna see some Go papers next SIGBOVIK? :)
Yeah roguelikes are pretty hit or miss for me too. I liked Dead Cells enough to beat it on 0BC, but for whatever reason I was just done with it after that. Combat felt a little bit weird to me.
As for metroidvanias, I was gonna recommend Hollow Knight but I have a feeling you played that already - I finally got around to playing it earlier this year and it was phenomenal, absolutely deserving of all the praise. Did you play Bloodstained? I loved that one too. Heard good things about Touhou Luna Nights as well but I haven't played it yet.
BTW, I know the prospect of doing creative stuff is a bit of a mixed bag in quarantine times, but is it time to revive the AAD?! Would love to hear some new music from you either way... |
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Indeed, "http://blog.mathieuacher.com/LongestChessGame/" specifically says that FIDE introduced the 75 move rule in 2014. |
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13695. Tom 7 (74.98.228.161) –
01 May 2020 00:00:36
[ Washer Collage ]
Yes that's true. He says the "most recent laws ... in 2005" but the last revision was at the beginning of 2018. I'm not sure what changed there but these game-ending conditions are the kind of thing they do fiddle with. |
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Is it possible that the rules have changed since he wrote that? |
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13693. Tom 7 (74.98.228.161) –
01 Apr 2020 21:04:51
[ Washer Collage ]
Neat! Well, too late to work in changes to the paper, but I like the puzzles there and I'm not surprised that the retrograde analysis guys make use of these corner cases. :) I disagree with "We don't have to consider draw by 50 moves," though; I think it's pretty clear that the 75-move version is compulsory and arguable that it applies to dead position! |
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It may be worth to reference the website "http://anselan.com/tutorial.html" from chapter 1.3 of "Is this the longest Chess game?", because that website also talks about the funny consequences of the rules of chess.
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13690. Matt C (206.174.163.251) –
30 Mar 2020 12:50:09
[ Leap day! ]
Hey Tom!
Have you given Docker a try? I say this because you hate getting things to compile (which I agree with)
If you said no to the above question, here are some reasons why you should try Docker (If you said yes, then please just skip reading the following wall of text).
Docker lets you perfectly document the steps and set-up for getting something to compile. It can be reproduced on any machine that has docker installed.
At the risk of explaining something that you already understand, but with the full confidence that you aren't reading this if you already know what Docker is because I totally asked you to skip this part if you knew of Docker, Docker is like a VM, but it shares kernel resources with its host machine. It has its own filesystem, network, dns, and environment (and maybe a couple other things) but relies on the host machine for all else. This lets you set up environments using a Dockerfile which can then be saved and shared as light-weight images with other people, or you can just keep the Dockerfile in your code repo, and they can build it themselves. Easypeasy.
So yeah. Try Docker if you haven't!
I love that you share your work. Thank you for what you've made! |
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this could be made into an entire puzzle game. |
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13688. Anonymous (67.166.126.212) –
20 Mar 2020 03:03:57
[ UPD: midimml ]
check the web archive its there web.archive.org/web/20190305033946/www.geocities.co.jp:80/Playtown-Denei/9628/makedata_e.html |
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13687. Anonymous (68.231.22.214) –
11 Mar 2020 01:38:41
[ Leap day! ]
When I saw SIGBOVIK, I felt excited, but only cause you will be there.
What do you do as a profession? |
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JUST STARTED READING. OMG IT'S AMAZING |
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13685. Tom 7 (74.98.228.161) –
01 Mar 2020 09:23:55
[ Leap day! ]
Indeed there were! Fixed it! |
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13684. jonas (176.63.13.212) –
01 Mar 2020 01:58:33
[ Leap day! ]
Some words are mising around "some theories about what's happening" |
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Sorry, I'm still quite behind here! Thank you all for supporting each other and for continuing to make levels and everything. :)
Screenshots: I think I fixed this.
mark: Glad you fixed your esp file. In addition to noname's advice, note it's actually a text file, so you can always do surgery on it yourself if something goes wrong. I think that a crash while writing the file could definitely leave it in a corrupted state, so that's my best guess as to what happened.
matt: Wow, very cool, thanks for sharing this stuff! I haven't dug much into it yet, but I used to do computer proof stuff in grad school (Twelf, but I am at least familiar with Coq). I'm impressed that you were able to get through move(2016).h, as it such a mess, or else reverse engineer all the corner cases without it. :) If you discover any interesting corner cases not covered in the existing regression test levels, I'd be happy to add more to that suite.
I'd love to experience the escape-in-escape embedding if you succeed; I have not tried! |
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I have a few Escape-related projects to announce (documentation for all to be maintained at https://mattmccutchen.net/escape/ ):
1. A modified version of Escape with the level size limits removed, some new features to show hidden information, and some new level sorting modes. Tom 7, you are welcome to take any changes you like upstream; please let me know if I can be of help.
2. A formalization of Escape in the Coq mechanized proof system, which can theoretically be used for purposes such as proving lower bounds on the number of moves needed to solve a puzzle or proving correctness of embeddings. (Writing such proofs is a huge amount of work!)
3. I've done some work on an embedding of Escape in itself. I have no materials to share yet, but if you are working on the same thing, please contact me so we can avoid duplicating work.
Thanks for reading! |
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anko: Thanks for the reminder, that was way out of date! It's fix-style now.
Jony: It involves a lot of custom work right now to get it set up, but I'd like to release Tom 7 Entertainment System Hero for people to play... one of many projects I just need to find some time to finish. :) Thanks for your interest!
Cats: There's a pretty easy way to find this (head "north") but the best way is to try jumping on some stuff. |
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hallo? please help? where should I find the dollar in the "Single dragon" )) |
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using shift and the =/- + shift "debug" i can make a wierd effect if i just keep zooming in |
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so where is the tom7 primegrid team??
i'd join :) |
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Noname and Tom I think I know now why my file corrupted but not how.
Now my esp is back up and running I went into the level skirting the issue training to see the speedrun . There was about forty bookmarks to other levels in it that did even give you one move, they was defintely from other levels as some had names I called them.
I dont know how that happened but Ive deleted all wrong bookmarks, I think this must have confused my esp when I ctrl+0 my last level.
Anyhow Thanks once again and nice solves noname .
New level will be a monster... |
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Noname thanks you are super, ive got my esp back up and running again
the back up esp numbers you described are exactly the same as mine so that might mean there always that.
Anyhow I tried what you said and it did not work by removing trailing numbers. What i had to do was open up corrupt esp backup file delete all contents and then copy contents from esp-3647 into it.
I opened the file with notepad.
You was right I lost solutions to the last four levels which i should be able to remember two of them being mine.
The good thing was skirting the issue no more was still solved as this took ages to make and solve and deffinately would have been a problem to redo.
I am very grateful for your advice as i was having nightmare time of it yesterday with things to try and do.
Ps Tom7 I have a saved corrupt file if you ever would like a look at it.
Noname THANKS once again.... |
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Mark, the game should have made some automatic backups of the player file in the escape folder. They should have the filename [name].esp.~[number], where [name] is the name of your player and [number] is some four-digit number. For example, in my escape folder, there are the files noname.esp.~3647, noname.esp.~3638, noname.esp.~3637, and noname.esp.~3636. The largest number should correspond to the most recent backup, so in my case it would be noname.esp.~3647, which is only 2 days old. You just need to remove the trailing part in the filename (.~3647 in my case) to have it restored. Though you probably should back up your player file as well as the automatic backups before you proceed. (Of course, the most recent solutions might be lost, but losing only a few days' progress would be better than losing several years' worth of solutions.)
I do think that even if you get your recent progress restored, it's still a good idea to have Tom 7 have a look at your (probably corrupt) player file, so as to see what happened. |
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Tom 7 please help my esp file says -1 error , I was editing a level and the solution dissapeared after no real changes to level so I ctrl 0 for the solution and escape stopped responding. Which happens quite a few times had to shut down escape and start again and error occured.
Reading comments over the years I know this is something you may have come across before.
Is there any chance of sending you esp for you take a look at it would be most appreciated as there is thousands of solutions some really hard.
I have a backup esp but its a few years old with lots missing ,so i can still play this great game.
In your hands and have you an email address i could send it to thanks..
All the best mark..... |
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Thank you, Mark, I'm already looking forward to your birthday level! And indeed I've been struggling with that training level: no clue. |
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