6412. Anonymous (165.139.169.184) –
20 Nov 2007 07:59:31
[ BAD SAT SCORES ]
i got a 1020... |
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6410. Hock (adsl-75-18-188-46.dsl.pltn13.sbcglobal.net) –
20 Nov 2007 01:26:34
[ Pittsburgh Game Jam ]
Tom, can you give me a reference to this mythical emacs mode? It sounds like you literally dreamed it up. The closest thing I can find is documentation about how two people /can't/ edit something simultaneously.
http://www.phys.ufl.edu/docs/emacs/emacs_106.html
On the other hand, I understand how it would work, by transmitting the diffs across the network in real time. In this case, a k-player mode for small k should also be feasible to implement. |
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6409. Anonymous (adsl-66-218-45-71.dslextreme.com) –
19 Nov 2007 18:28:56
[ Space Names! ]
llike terrib;e |
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6408. Anonymous (adsl-66-218-45-71.dslextreme.com) –
19 Nov 2007 18:28:18
[ Space Names! ]
bad |
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Well, we were all in the same room, checking in (using subversion) rapidly and talking to each other. It was almost like emacs twoplayer mode, a development style I think works pretty well for small projects. Except I was not touching the code because I recused myself! Also, you don't want comments because they look like this:
# if falling, should be drilling if drill |
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Wow this code is totally uncommented and there is only one file! How did you guys all work on this at the same time? Or how did Adam and Jason?
Regardless, HeadCats are goot! |
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6402. Tom 7 (h-66-167-9-83.phlapafg.dynamic.covad.net) –
18 Nov 2007 22:02:53
[ Pittsburgh Game Jam ]
Cortney, only if they put it online! |
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6401. Tom 7 (h-66-167-9-83.phlapafg.dynamic.covad.net) –
18 Nov 2007 22:01:16
[ Pittsburgh Game Jam ]
Thanks Brendan! Yeah, when we were trying to figure out what the ending condition was, we thought of that game, so that was the reason it's a head cat in the first place! =) |
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6400. Brendan, Team Argentina (cmu-247886.wv.cc.cmu.edu) –
18 Nov 2007 21:59:25
[ Pittsburgh Game Jam ]
It looked pretty great! Are you aware of <a href="http://robotfindskitten.org/" title="Yet another Zen simulation.">robotfindskitten</a>? |
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6399. Cortney (pool-141-156-130-124.res.east.verizon.net) –
18 Nov 2007 14:29:09
[ Pittsburgh Game Jam ]
really? will you have a link to the video? |
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see head cat on channel 4 news at 11! |
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yeah, that would be a natural prize idea huh? |
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6393. Hock (adsl-75-18-188-46.dsl.pltn13.sbcglobal.net) –
18 Nov 2007 03:03:28
[ Pittsburgh Game Jam ]
The only thing lame about the game jam is that none of the prizes is an actual OLPC. |
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6390. mike (h-66-167-9-83.phlapafg.dynamic.covad.net) –
18 Nov 2007 01:12:49
[ Pittsburgh Game Jam ]
sorry, head cat is already a game. Nice try. |
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Oh sorry about the duplicate and all those posts in a row from me. |
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Tom, how many levels have you solved?
EJG |
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Hey Kirma, I like the scroolllllllllllllllllllllllllllllllliiiiiiiiiiiiiiiiiiiiiiiiiinnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
nggggggggggggggggggg ddddddddddddddooooooooooooooooooo
owwwwwwwwwwwwwwwwwwwwwnnnnn
nnnnnnnnnnnn iiiiiiiiiiiiiiiiddddddddddddddd
eeeeeeeeeeeaaaaaaaaaa. |
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Um, I have a problem. Sometimes when two escapes are open but nothing else, it locks up after one night. What's wrong? P.S. Kacper, did you see my new level? |
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6384. Chris (c-68-37-255-105.hsd1.pa.comcast.net) –
17 Nov 2007 20:03:17
[ Pittsburgh Game Jam ]
is a head cat like a head crab? |
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6383. nothings (adsl-71-141-243-26.dsl.snfc21.pacbell.net) –
17 Nov 2007 18:51:28
[ Pittsburgh Game Jam ]
yay game jams! |
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6381. William (c-24-131-192-122.hsd1.pa.comcast.net) –
17 Nov 2007 18:10:17
[ Pittsburgh Game Jam ]
ack! i have been irrevocably exposed to proprietary materials! |
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Kacper, did your computer come yet? I hope it did. |
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6377. grrrdian (cpe-121-210-34-141.nsw.bigpond.net.au) –
17 Nov 2007 16:12:12
[ Quake 3 Done! ]
it wont let me post html links :O oh well, just google 'quake 3 movement guide grrrdian'
i wrote up a series of articles describing movement in quake 3 (which got deleted when site got upgraded ) :) might want to check it out. it really helps in playing q3 in general, and makes beating nightmare a cinch. cause q3 generic bots move without strafe jumping, so you can pretty much move around map at twice their speed.
speaking of which, nightmare is quite terrible :o people have made mods which fix up nightmare so it plays decently. that said, obv it has a wicked rail, lg and machinegun, but thats about it. anyone who cant beat nightmare really needs to play multiplayer, against other humans. its a lot more fun, and you get better a lot faster.
and if you want to check out a decent quake 3 bot, search for spiterbot :)
and i see people mentioning q3dm18. just stay at quad/rail area, and keep killing them. they tend to gather there.
regarding xaero, it has a good rail, but its possible to take him head on, esp if you try to kill him before he can take the railgun after spawning.
theres a quake3 done quick video out there, with people finishing q3 on nightmare, all levels, in like under 10 minutes :D |
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