Moira: Why does johnny hate beer so much? (But those are pretty awesome photos... Mike, we should try that some time!) |
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Alois: haha. My brother did the rest of that stack (probably about 20) but not quite as dramatically because he has weasel fist, not dragon fist. |
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Reminds me of Johnny's smashing gallery: http://gs304.sp.cs.cmu.edu/photo/smashing/ |
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I think that the World Record for cracker pulverization is 12. Too bad I can see only 11 there... :) |
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Will this inspire a wave of violence against crackers, or a backlash of cracker sympathy? |
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more! that one is awesome! |
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Very good. But brick not hit back. |
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"peek a breeek"
bloodsport |
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4866. Anonymous (pool-72-80-176-18.nycmny.fios.verizon.net) –
08 Aug 2006 16:55:51
[ Pi day... awesome! ]
pi is awesome! |
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4865. tyeshia (pool-70-16-3-132.balt.east.verizon.net) –
08 Aug 2006 12:32:52
[ Bathroom? Mushroom! ]
MY LANDLORD TOLD ME THAT THE MUSHROOMS WERE A MISTERY AND THAT WAS IT. SHOULD SHE REMOVE THE CABINETS TO SEE WHAT"S GOING ON. WHAT SHOULD I DO? |
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4864. Pianist (206.162.143.251) –
08 Aug 2006 10:34:21
[ Quake 3 Done! ]
Hey Soar, I didnt put any videos of me on YouTube ;-)
It's on video.google.com
Video of me beating xaero nightmare difficulty
Final score : 10 -0 i died one time , so you can see it's really on Nightmare difficulty. And he felt , thats why the 10-0, i think its my best one; 2 minutes is pretty fast. Just aim and shoot !
Nice one again Tom 7 for this Blog !!!! |
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4863. JoAnne M. K. (toronto-hse-ppp3936957.sympatico.ca) –
07 Aug 2006 23:08:47
[ Bathroom? Mushroom! ]
Hey, i thought i was alone !!!...pretty nasty eh?!...ive noticed a few in my bathroom as well, behind the toilet, where the wall meets the floor...I don't know what the deal is..im soo grossed out..(looks like a over grown, yellowish, outy bellybutton: SICK....i think its because im livin a house that was built over 100 years ago, God knows what's going on inside my walls...i'm not dirty, nor am i unsanitary,im jst sickly baffeled.... i'm glad i stumbled upon this page(while i was searching info on this nasty stuff).....its good to know, i'm not alone...p.s. just do your thang! ;) |
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I like that idea, actually. I don't think it's hard at all to shoot the player like a gold block; it's just like teleportation. I'll add it to the list and, maybe some day .... |
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Here's another tile suggestion. I don't know how feasible this would be (my hunch is that it would involve agonizingly difficult changes to the code), but what about a "spring" tile that you can push around like a normal block, except it "bounces" you back as far as possible--as if you were a gold block--once you try to push it up against rough or another block etc. This could be a handy way of getting past lasers, quickly escaping exploding bombs, or a trap to shove you in the way of danger. It could also work on bots to blast 'em into electricity or each other. Disregard of course if you think it would be too difficult to code, or a trivial addition. |
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4860. Denise (c-66-41-212-158.hsd1.mn.comcast.net) –
07 Aug 2006 09:48:14
[ Bathroom? Mushroom! ]
Looks like we're not alone in the feeling of - oh gross, a mushroom in the bathroom, what about the kids! I found one growing out of the shower drain in our master bedroom bath. I'll be trying all the home remedies, specifically bleach and salt to clean the line.........never heard of this before so thanks to all who posted here. |
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4859. mjn (pool-71-104-250-218.lsanca.dsl-w.verizon.net) –
06 Aug 2006 20:42:45
[ UPD: Escape Beta 3 ]
Oh, cool, didn't even think of that. Yeah, I guess that's a lot simpler! |
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4858. Tom 7 (c-24-131-65-110.hsd1.pa.comcast.net) –
06 Aug 2006 11:51:47
[ UPD: Escape Beta 3 ]
mjn: I was going to make swap lights "pass through" like the crossover wires in addition to their effect. This should suffice, right? |
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4857. mjn (pool-71-104-114-24.lsanca.dsl-w.verizon.net) –
06 Aug 2006 01:45:39
[ UPD: Escape Beta 3 ]
New tile suggestion: how about a "splitter" wire which, when it receives a signal on one side, sends out a signal on its three other sides? This would make it easier to replace bot arrays with the swap light, since right now a button press can only trigger a maximum of three lights.
I think there'd have to be four of them, though, with distinct "in" sides, because otherwise there'd need to be an extra rule to describe what happens when two of them target each other in a loop. (Although I guess you could just say that buttons don't work if they would produce a loop.) |
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4856. Tom 7 (c-24-131-65-110.hsd1.pa.comcast.net) –
05 Aug 2006 23:04:19
[ UPD: Escape Beta 3 ]
Max: I totally agree. New bots are coming in the pipe, the next time I think that participation is getting stale... I have some ideas, but I'm open to new ones too! (I think the "doppelganger" and "anti-player" will be really interesting!) The next new tile will probably be a wire with a panel-like swap effect when triggered, which should cut down on the bot arrays currently used to do tile swapping. |
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4855. Tom 7 (c-24-131-65-110.hsd1.pa.comcast.net) –
05 Aug 2006 23:00:17
[ UPD: Escape Beta 3 ]
Thanks Aprial.. I do know about this bug and it's high on my list (the bookmarks system is getting a complete overhaul, which is why I didn't yet fix it in the downloadable version). I'm actually surprised it hasn't been reported yet! Solutions also count as bookmarks, so everything makes sense except for the part where it lets you move when you're on the exit and then crashes. ;) |
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4854. Max (c-71-235-198-237.hsd1.ma.comcast.net) –
05 Aug 2006 22:05:52
[ UPD: Escape Beta 3 ]
I can't really think of a situation where the effects of "ice" tiles or "one-way" tiles couldn't be adequately replicated with tiles. And I enjoy the simplicity of blocks only being able to be pushed on floor. I feel like if you're going to put in the time to introduce a new tile, it had better add something completely new that can't already be done. Part of the fun of level design is finding ways to exploit the tiles at hand for as many uses as possible. I would like to see a new kind of bot eventually, though ;). |
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4853. Aprial (adsl-69-225-133-32.dsl.irvnca.pacbell.net) –
05 Aug 2006 19:26:32
[ UPD: Escape Beta 3 ]
I found a bug on Escape: after beating the level "Study in Blue" by Stephan a long time ago, I went back to that level again today. I opened up "bookmarks" and found one there. When I selected it, it showed the guy already at the exit! After leaving the exit and going back to it, it said I solved the level and then a notice that said there was a bug. Then Escape instantly quitted. I didn't check the other levels yet, though. |
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4852. mike (h-66-167-91-49.phlapafg.dynamic.covad.net) –
05 Aug 2006 15:37:21
[ Destroy FX interview ]
Au Contraire Bonjour |
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4851. Soar (203-59-210-85.dyn.iinet.net.au) –
05 Aug 2006 10:09:47
[ Quake 3 Done! ]
Hey guys, thanks for the tips. I had been trying the mentioned strategy for a while. I tried it some more after you guys suggested, and it did help to some degree .Its strange though, because today I was trying that strategy and they were never there (would only spawn and run past to elsewhere). With this observation I decided to change tact, and thankfully it paid off.
I got my break fighting them all in the center on the ground (below the rail gun spawn). When i beat it, Major was down the order (of course)....bout 10 kills (second was Sorlag on 18). I probably spent 8-10 hours on this level (=P) and had numerous scores of 15-18 (and plenty of 5-7 when Major went nuts :p). For me, Q3DM18 was without a doubt the hardest level in Q3 to pass.
It's a satisfying feeling to get this wretched monkey off my back and now move on to more productive endevours. Once again, thanks, and good luck to all attempting Q3 on NM. |
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4849. normal person (w11-71.wireless.alphalink.com.au) –
05 Aug 2006 02:43:42
[ Space Names! ]
u ppl need serious help |
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