Tom 7 Radar: all comments

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4750. Stephanie (ip70-181-21-174.ri.ri.cox.net) – 28 Jun 2006 17:50:51 Bathroom? Mushroom! ]
Hi all, just found two tiny mushrooms growing directly on the tile in the bathroom. I noticed two spots a few days ago, but thought it was just shoe dirt or dust and decided I'd clean it up when I cleaned the bathroom. The mushrooms looked like the ones someone described with a skinny stalk with a hat on. I love mother nature and all, but not this. I slid them off the tile --- anyone else have this? and flushed them down the toilet. I had never seen this on the floor here, and this house is about 30 years old. They weren't growing out of anything, just on the tile. I live about 1/2 mile from the beach, so it's frequently damp, and we have trouble with things drying in the bathroom. My husband is not very good with turning on the exhaust fan when he's in the shower. I sprayed the exposed floor with Lysol, but after reading all this, I am worried they will come back. Anyone else have a similar experience?
 
4749. Tom 7 (h-67-100-132-237.phlapafg.dynamic.covad.net) – 28 Jun 2006 09:29:52 UPD: Escape Beta 3 ]
Well, the Intel powerbooks run PPC code in emulation, so everything will be slower until I can recompile for Intel. I'm glad it's playable with animation off in the meantime!
 
4748. Cortney (h-67-100-132-237.phlapafg.dynamic.covad.net) – 28 Jun 2006 09:02:50 Ingenious Scientists Complete 34.6-mile ''Death March'' ]
F- It's a *very* faded iron on of a little girl's face, Zelda. The shirt is from my college work study job, and the little girl was my boss's daughter. We joked that year that any work we did we did for Zelda, and she became our mascot after awhile.
It does look like a pair of lungs. Funny.
 
4747. Kirima (245-94.0-85.cust.bluewin.ch) – 28 Jun 2006 05:45:47 UPD: Escape Beta 3 ]
No, unfortunately it slows down a lot and does not run smoothly. I guess Escape is too complex ;)
 
4746. FARINA00 (host34-249-static.36-88-b.business.telecomitalia.it) – 28 Jun 2006 04:35:10 Ingenious Scientists Complete 34.6-mile ''Death March'' ]
At first glance I thought you watermarked the picture with some ... anatomic illustration of lungs? Then I noticed it's actually printed on Cortney's shirt. What's that?
 
4745. Bryan (host-24-149-180-196.patmedia.net) – 28 Jun 2006 00:14:59 Bathroom? Mushroom! ]
Thank God I'm not alone on this. My wife was starting to accuse me of missing the seat and hitting behind the toilet!

Summary of remedies:
1. Salt
2. Hydrogen Peroxide
3. Bleach (hasn't worked for me)
4. TKO

Any others?
 
4744. Tom 7 (h-67-100-132-237.phlapafg.dynamic.covad.net) – 27 Jun 2006 22:37:51 UPD: Escape Beta 3 ]
mm: Does it work with animation on? What happens?
When I can get access to an Intel mac I'll try to see if I can build ppc/intel binaries.
 
4743. Kirima/mm (192-95.1-85.cust.bluewin.ch) – 27 Jun 2006 19:18:39 UPD: Escape Beta 3 ]
Tom, I've got a new (Intel) MacBook OSX 10.4.6 (the smallest one available) - Escape works normally when I unable animation in the preferences menue what doesn't bother me. I thought you might know this as a "no bug"-report (;
 
4742. Anonymous (adsl-75-7-12-84.dsl.pltn13.sbcglobal.net) – 26 Jun 2006 22:49:31 BAD SAT SCORES ]
is a combined score of 1380 good to get into a state university??
 
4741. Kirima/mm (64.156.76.83.cust.bluewin.ch) – 26 Jun 2006 19:00:23 UPD: Escape Beta 3 ]
R-G-B is definately an elegant solution.

I do understand the arguments contra more colours.
 
4740. Max (c-71-235-198-237.hsd1.ma.comcast.net) – 26 Jun 2006 16:58:46 UPD: Escape Beta 3 ]
When I uploaded my most recent level, "Contact" I got an error message that said "upload failed, Error 404", but it actually did upload successfully.
 
4739. Zientman (80.51.226.138) – 26 Jun 2006 05:02:13 Quake 3 Done! ]
But anarki is harder to beat...
 
4738. Tom 7 (h-67-100-132-237.phlapafg.dynamic.covad.net) – 26 Jun 2006 00:22:23 UPD: Escape Beta 3 ]
Thanks. I fixed it for the next version.
 
4737. Tom 7 (h-67-100-132-237.phlapafg.dynamic.covad.net) – 26 Jun 2006 00:19:18 4am = Silent Summer ]
I'll post soon.. I have a demo tomorrow that I've been preparing for all day and night!
 
4736. Stephan (fl-71-3-37-165.dyn.sprint-hsd.net) – 26 Jun 2006 00:01:11 UPD: Escape Beta 3 ]
Minor editor bug: if you're in the bizzaro world, place a panel or teleport then press 'escape' to cancel, the editor populates the square with the tile from the real world.
 
4735. Max (c-71-235-198-237.hsd1.ma.comcast.net) – 25 Jun 2006 23:35:14 4am = Silent Summer ]
Any retrospective thoughts on this?
 
4734. Anonymous (ool-45710245.dyn.optonline.net) – 25 Jun 2006 23:31:53 Bathroom? Mushroom! ]
Where can you buy this TKO product to get rid of these mushrooms? I am so terrified!
 
4733. Tom 7 (h-67-100-132-237.phlapafg.dynamic.covad.net) – 24 Jun 2006 22:12:21 Quake 3 Done! ]
Yes, I've beaten all the levels on nightmare. Hunter is pretty hard.
 
4732. Max (c-71-235-198-237.hsd1.ma.comcast.net) – 24 Jun 2006 16:08:39 4am = Silent Summer ]
Wow, you woke up a full 8 hours earlier than I did. Good job!
 
4731. Zientman (80.51.226.138) – 24 Jun 2006 14:04:08 Quake 3 Done! ]
Have you ever beaten Hunter on Nightmare? I have it!
 
4730. Tom 7 (h-67-100-132-237.phlapafg.dynamic.covad.net) – 23 Jun 2006 22:28:12 UPD: Escape Beta 3 ]
I don't think there'll ever be more colors of panels. I think the R-G-B scheme is elegant, and just enough colors to do interesting things. One of the things that makes level design fun is the paucity of building blocks--too many pieces and it becomes to straightforward. I also don't want there to be too many colors, because I want the game to be accessible to color blind folks too. So, we'll probably have to do with 2-digit su doku for now! ;) (No doubt there are fancier embeddings..)

Yeah, bookmarks should persist across edits to a level. There's a comment in the code to this effect in the spot where I'd do it, which I should get around to with the overhaul of the bookmarks system.
 
4729. Max (c-71-235-198-237.hsd1.ma.comcast.net) – 23 Jun 2006 21:40:02 UPD: Escape Beta 3 ]
I think more colors/colored panels would be welcome--I often find myself thinking "I could do something soooo cool if there were more colors" when designing levels--but not a high priority. Probably just as often I enjoy the simplicity and limitations that the 3-color scheme enforces.

On another note: how about bookmark support in the level editor? Making my recent two looooong levels, it was annoying while designing to have to keep resolving every time I opened it if I wanted to see what the circumstances were at certain points with X number of panels activated, etc.
 
4728. Kirima/mm (142-94.0-85.cust.bluewin.ch) – 23 Jun 2006 19:42:47 UPD: Escape Beta 3 ]
Apropos sudoku: what do you think about introducing more steel colours?
 
4727. Zientman (80.51.226.138) – 23 Jun 2006 16:30:25 Quake 3 Done! ]
And ID Software!
 
4726. Tom 7 (h-67-100-132-237.phlapafg.dynamic.covad.net) – 22 Jun 2006 18:36:18 Quake 3 Done! ]
and Super Metroid.
 

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