Tom, be my son! Your comments are so funny. RE: us mushroom folk, I'm there with y'all. I've lived in my Michigan home for 7 years and NEVER seen such a thing until about a month ago. I thought somebody's ear fell off on my basement floor until I realized it was a waxy (probably Peziza or Gyromitra) mushroom. You can learn more mushroom facts and see some great pictures on Americanmushrooms.com. Thanks to all for the comments. Besides letting me know I'm not alone, some of the comments made me laugh alound. Let's all follow Tom 7's advice..."Don't eat anything from your bathroom floor." |
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4674. Clark from MotionBased (adsl-70-231-180-104.dsl.snfc21.sbcglobal.net) –
15 Jun 2006 10:34:59
[ Pimp my run ]
Tom,
You're right. We pretty much fancy ourselves a Flickr of endurance and outdoor activities. More cool stuff on the way.
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4670. Anonymous (213.249.155.246) –
15 Jun 2006 04:37:46
[ FLAMING TEXT ]
any 1 ther |
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4669. Anonymous (213.249.155.246) –
15 Jun 2006 04:37:17
[ FLAMING TEXT ]
hello
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4668. PanzerIV (modemcable142.209-202-24.mc.videotron.ca) –
14 Jun 2006 23:48:06
[ Quake 3 Done! ]
Hehe, talking about Quake 3 mods, you made me remember of a few good memories :)
Urban Terror, Rocket Arena and Q3Fortress that I've said above. I think I didn't get to play Factory Arena or that I just forgot.
Yeah Huxley looks awesome. It will be the first MassiveMultiplayerOnline (MMOFPS) games that won't have horrible graphics. Many games coming in 2007 seem to be using the Unreal 3 Engine and that's just good news. But about Huxley, I've read all news about it on Nofrag.com and it seem to be getting less exiting everytime. I mean, first they were talking "productor of the game" of a massive online game, then they reduced their number to ~100 players per area... I just hope it will end up in a good product. Thus said, I'm still really looking foward that game.
I'm from Quebec, a little above you :) "that's why I'm french", I'm 17 years old and soon 18 "6th August" and white 6'0" who loves FirstPersonShooters.
Cya dude. Ah while I though about it. Here's a text file that I uploaded for you. It contains all upcoming good games with their release date. I've made it myself and it's all in alphabetic/chronologic order so it will be easy to understand for you.
www.megaupload.com/?d=WWOYON8K |
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4667. Kirima/mm (111.158.76.83.cust.bluewin.ch) –
14 Jun 2006 18:17:31
[ UPD: Escape Beta 3 ]
I guess we OSX-people would be fine with the "d" and "resize" options 'cause that impliques such a great progress to us! I can't think about any ather options that I've been missing?
But that "center"-option mjn proposed would be superbe!
I don't think that the cooking-thing is such a great deal - I've discovered many obviously NOT cooked levels. If there is only one or two out of about 30 people who have cooked it, it's just obvious that that must be a false alarm, doesn't it? They MIGHT have cooked it - but without uploading their solution or at least having discribed it in words, I would not care about it at all.
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4666. Tom 7 (h-72-244-71-124.phlapafg.dynamic.covad.net) –
14 Jun 2006 09:45:25
[ UPD: Escape Beta 3 ]
mm: If you want, you could check the changelog and test anything that sounds new! But that stuff should mostly be the same on every platform... |
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4665. Tom 7 (h-72-244-71-124.phlapafg.dynamic.covad.net) –
14 Jun 2006 09:38:10
[ UPD: Escape Beta 3 ]
mm: Thanks! Interesting. I will look into this. |
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4664. Tom 7 (h-72-244-71-124.phlapafg.dynamic.covad.net) –
14 Jun 2006 09:36:51
[ UPD: Escape Beta 3 ]
RC: Well, I'm not talking about something complicated. What I'm planning to do is to manually designate a few levels as obviously uncookable (like "Wire Maze" or "Tutorial 1"), and then if anybody votes these cooked, silently discount their ratings and cooks across the board. I am in complete agreement that an arms race against organized and distributed cheaters is always a losing battle. |
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4663. Kirima/mm (146.99.202.62.cust.bluewin.ch) –
14 Jun 2006 04:53:30
[ UPD: Escape Beta 3 ]
Ken is right, the screen would not resize... Escape stays as it is, always the same old size, the rest of the window would just stay white. And it takes a lot of time to redraw the small version.
BUT: a freshly downloaded zip works fine, I could discover a huge Escape-window, that looks amazing and must be such a relief whenever levels depass certain limits!
Are there any other items we should test? |
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4662. Kalypso (cpe-68-173-146-35.nyc.res.rr.com) –
14 Jun 2006 03:42:56
[ Quake 3 Done! ]
Wow, that all makes sense Panzer. those are some major issues that would turn away any gamer. and the chart is a pitiful reflection of quake 4's popularity. we'll see happens.
hm, my favorite quake 3 mod was weapons factory arena, i was in love with it. Beautiful maps, great game balancing and all that, but those days are finished.
i am anxious to play is Huxley, that game looks so sick. i hope it delivers.
well i enjoyed my forum discussion but i gotta go to sleep.
where are you guys from? i live in New York city, im 22 years old, a 6'2" caramel colored haitian america, who loves quake.
later
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Cooks could be verified or contested by the author but then we are back to the honesty issue. To design a open system that keeps out the cheaters is no easy task. I say why spend so much time on how to stop cheaters. No matter what you can come up with someone else can find a way around. Give them their own category that way they can compete on who is the best cheater. Just kidding. |
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4660. Tom 7 (h-67-100-132-235.phlapafg.dynamic.covad.net) –
13 Jun 2006 23:15:26
[ UPD: Escape Beta 3 ]
Ken: huh, really? Does it resize but then not properly redraw? I tested it out on the machine I built on, and it worked fine. Does a freshly downloaded zip work? It's an upgrade to the SDL library, not to the game itself, so it's not inconceivable that there's some issue upgrading the library...
'i' imports the default solution from a level named by giving its md5... there should be a much more straightforward way to do this in the future, perhaps via cut'n'paste. I wouldn't pay much attention to it right now. |
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4659. Tom 7 (h-67-100-132-235.phlapafg.dynamic.covad.net) –
13 Jun 2006 23:13:01
[ UPD: Escape Beta 3 ]
I'm glad to hear it works on 10.3, Kirima! I guess that means that the new build strategy works, so I can update at about the same pace as the windows/linux releases. (I just need to stop by the lab or use Cort's laptop..) |
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4658. Ken (dialup-4.239.111.249.dial1.philadelphia1.level3.net) –
13 Jun 2006 21:57:06
[ UPD: Escape Beta 3 ]
I downloaded the new OS X version and like Kirma said, the "d" key works just fine. But the screen still will not resize in 10.4.6. Everything else seems fine.
What is the "i" key supposed to do? |
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4657. Anonymous (wsip-68-228-0-128.br.br.cox.net) –
13 Jun 2006 20:31:56
[ The Quartic Formula ]
no such formula exists, or can exist, without augmentation to elementary algebra. in any case, you're about half a century too late for this boat. no phd for you. |
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4656. Kirima/mm (222.144.76.83.cust.bluewin.ch) –
13 Jun 2006 18:41:49
[ UPD: Escape Beta 3 ]
I did download the new OSX upgrade, I didn't play yet, but the "d" seems to work perfectly (yellow lines do indicate where panels or transporters go). Thanks Tom! :-) I'll let you know how it works. (OSX 10.3.) Anyway, that's really a kick of motivation! |
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4655. Kirima/mm (222.144.76.83.cust.bluewin.ch) –
13 Jun 2006 18:26:06
[ UPD: Escape Beta 3 ]
Wow, so many new comments! :-) I just had a "bad" moment recently and felt like sharing it with you "gals" - and I'm really glad that my last comment did "move" something or as we say in German: bring new wind in here!
I also think I'll still be playing this game when I'm 64. (Tom, I guess you must know that I just love this game, don't you.)
It's wonderful that whoever wants to create a level is allowed to do so! I totally agree with this, I certainly know that only because of the fact that we all can contribute to the game, it had become what it is right now. I would not want to change the basics of the game because in my opinion, the way Tom7 made it is incredibly clever.
BTW: It had never been my aim to solve all available levels - I just did solve more and more of them and now those 50 levels left are just incredibly not at all possible and WTH why, I don't get it and even if that is a fact that could make me nervous, it doesn't, I rather think it's ridiculous that I just can't solve them, and/but it's just grrrh...!
But: I guess we all feel the urge of an intelligent sorting system?!
Tom, what would we have to do to test the OSX versions? Just download a new version of escape?
(PS: Wowei, merci, Du hast mir aus der Seele gesprochen und mich sozusagen ein bisschen getröstet. |
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4654. Tom 7 (chucknoll.cyert.andrew.cmu.edu) –
13 Jun 2006 16:39:14
[ UPD: Escape Beta 3 ]
After saying that I googled around for a way to compile for older OSXes. I think that what I did should work, but I have no way to test it. Would the mac users try it out? (You should BACK UP your current installation (just make a copy of the Escape icon) before you upgrade.) Let me know if it works, and what version of OSX you're using. (I'm confident it will work on 10.4 at least, but wouldn't mind reassurances!) |
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The deal is that, apparently, if I compile on an OSX 10.1 machine, then the binary will work on any later version of the OS... so I need access to an old 10.1 machine, or to figure out how to compile on newer versions so that it still works on older ones. If you have gcc installed (I guess it comes in the "developer tools") then you can compile yourself from CVS, yes. (The instructions are above on this page.) |
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Remind me, Tom, sourceforge's compile farm can compile to code for all the OS X versions, right? In the meantime, can Mac users download the source code and compile it themselves (using the Developer tools)? |
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4651. Colleen from Portland Oregon (c-24-21-98-33.hsd1.or.comcast.net) –
13 Jun 2006 13:32:24
[ Bathroom? Mushroom! ]
Oh my gosh...
Me too on the toilet mushrooms. I had the floor in my bathrrom replaced last fall. Tile vs. lino. Anway, about two months ago my first mushroom grew at the site of the water shult off valve..pured bleach on it and it grew bac. Now I'm gaetting black traces of smudge coming out from the toilet base...Do I need a plumber or what? |
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I am unfortunately at the whim of the sourceforge compile farm, which has been down for a while:
sourceforge.net/docs/A05/en/ |
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Tom, Any progress on compiling a fixed OS X version? You fixed a problem back in February, but could not compile the program then. |
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4648. PanzerIV (modemcable142.209-202-24.mc.videotron.ca) –
13 Jun 2006 11:25:59
[ Quake 3 Done! ]
Yeah, that was the best mod ever. I miss that good old time. Today games with a big modding community are getting very rare "if there is not none" so we're stuck on playing some boring retail games.
Now I'm in summer vacation for 2 months since I've finished school on June 12th and I'll be stuck with nothing good to play on, since everything is dated for Autumn -_- |
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