Tom 7 Radar: all comments

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4593. Tom 7 (lolo.wv.cc.cmu.edu) – 02 Jun 2006 22:10:03 Cleveland time! ]
I know, I've got a lot saved up... I have two paper deadlines tonight though! Maybe tomorrow. =)
 
4592. Kirima/mm (148.176.186.195.cust.bluewin.ch) – 02 Jun 2006 20:07:33 Cleveland time! ]
What do you think about up-loading up a new item? How are you doing?
 
4591. Kirima/mm (148.176.186.195.cust.bluewin.ch) – 02 Jun 2006 19:29:27 UPD: Escape Beta 3 ]
Ok, that's great, I'm glad that you're all listening!

I had to complain. Just because it was necessary that SOMEONE - whoever - would complain.

I really hope that things will turn out fine.

Tom, thanks again for this superbe game!
 
4590. Tom 7 (gs82.sp.cs.cmu.edu) – 02 Jun 2006 16:23:54 UPD: Escape Beta 3 ]
Nobody is banned or blocked, I just ran out of disk space as I often do. It's fixed now.
 
4589. Katodog (adsl-68-20-209-88.dsl.chcgil.ameritech.net) – 02 Jun 2006 15:52:21 UPD: Escape Beta 3 ]
I can't upload, either. Must have made someone mad. Okay, daddy, I'm sorry. Can I get out of my time-out, now???
 
4588. Lukas (p54a4187e.dip0.t-ipconnect.de) – 02 Jun 2006 15:28:29 UPD: Escape Beta 3 ]
I have a problem: I can't load any levels up anymore! I've already the newest version of Escape! But when I try to load something up, I get an error message, telling me "Upload failed: Fail (bug) bad level"! I thought the name maybe was used before, but there's no level called "Another Nameless Silly Bomb Puzzle"!!! ;S
Other levels also dont work!!! :(
 
4587. Tom 7 (gs82.sp.cs.cmu.edu) – 02 Jun 2006 11:08:01 Quake 3 Done! ]
Maybe I'll take that challenge! Most of the levels I can beat in two or three tries, so most of that 2 hours would be spent retrying the problem levels like q3dm18. ;)
 
4586. Light (p508876ec.dip.t-dialin.net) – 02 Jun 2006 10:47:57 Quake 3 Done! ]
completing the game on nightmare takes less than 2 hours for an average skilled q3 league player ;)
 
4585. Tom 7 (h-72-244-70-40.phlapafg.dynamic.covad.net) – 01 Jun 2006 19:57:30 UPD: Escape Beta 3 ]
We're listening, Kirima!
 
4584. Kirima/mm (195.153.62.81.cust.bluewin.ch) – 01 Jun 2006 18:51:50 UPD: Escape Beta 3 ]
Here I am, talking to myself and leaving comments just for fun - or just for me.
 
4583. Tom 7 (gs82.sp.cs.cmu.edu) – 01 Jun 2006 16:57:50 UPD: Escape Beta 3 ]
Really? Self-upgrade has been around since almost the first version of Escape. Animation is comparatively new...
 
4582. Aprial (user156x78.fsd.k12.ca.us) – 01 Jun 2006 14:43:41 UPD: Escape Beta 3 ]
On an earlier post by an anonymous person, he or she said they couldn't update Escape. I've heard of an "older" version on a downloads site (tucows.com) and the version there has no animation, unable to get new levels, or even upgrade Escape! Maybe that's the problem...
 
4581. Tom 7 (gs82.sp.cs.cmu.edu) – 01 Jun 2006 12:06:47 Evolution Quote ]
It's just a quote, buddy. The scientific model of evolution in no way relies on drawings for proof. We have much better methods than that.
 
4580. Anonymous (ac5-webproxy4.direcpc.com) – 01 Jun 2006 01:40:57 Evolution Quote ]
"For my part, and so far as my human consciousness is concerned, I prefer to be an immensely perfected ape rather than to be a degenerated and debased Adam." -- Ernst Haeckel, Univesity of Jena, 18??

Yeah, and let's not forget that Ernst Haeckel is the person who faked the drawings of embryos that have been used for a century now to "prove" evolution...
 
4579. Anonymous (cor4-ppp1034.for.dialup.connect.net.au) – 31 May 2006 07:14:01 BAD SAT SCORES ]
i got a 1770... wat does this mean????
 
4578. courtz tu tapel contont (prx2.cn1.myschools.net) – 30 May 2006 18:21:25 Space Names! ]
I HATE YOU AND YOUR STUPID SITE AHHHHHHH
 
4577. Kirima/mm (28.177.186.195.cust.bluewin.ch) – 29 May 2006 20:56:22 UPD: Escape Beta 3 ]
Ok, I'll try to get hints by leaving comments.

I only did rate that way once, I'm sorry that I did so, but I just couldn't believe that there was a rating 10-10-10 for such a "crummy" level.

I'll keep on asking for hints! (-;
 
4576. Tom 7 (h-72-244-71-243.phlapafg.dynamic.covad.net) – 29 May 2006 19:58:17 UPD: Escape Beta 3 ]
You should probably rate based on what you think the actual rating is, not based on whether you think the level is under- or over-rated as it is. Especially the crummy levels will get lots of ratings since they're so easy to solve, and that means that bad ratings will be lost among all the accurate ratings. But that's just my advice; ratings will always be an approximate thing so there's not much use obsessing over their accuracy.

If you want hints on some levels, how about leaving a comment asking for a hint? I can speak from experience that once you peek at solutions it pretty much ruins the game--so I intend to keep them under wraps as best as possible.
 
4575. Kirima/mm (16.243.186.195.cust.bluewin.ch) – 29 May 2006 18:50:05 UPD: Escape Beta 3 ]
I didn't rate my levels yet and I guess I won't. I think I would give them the more ore less average rating that appears by now, so why should I rate them? It would indicate that one more player had solved the levels - what in fact wouldn't be very true.

Very recently I solved one of those very simple levels, but before rating, I discovered that only one player had already solved the level, but had rated it 10-10-10. So I had to give the level a 0-0-0... That was before I knew we could rate our own levels, and I thought that someone must have made a fried give him a wonderful rating for a really boring level.

BTW: there are those 66 ngrhhhh... levels left that I'm absolutely totally unable to solve. I can't! And I just kind of feel like giving up 'cause even leaving those levels for weeks or months would not help, I'm turning around in circles and there seems to be no way out. So my question is: will we get the solutions one day? Or some clues? Or shall we have to live for the rest of our days with all those ngrhhhh... levels unsolved????? (-;

(I'm aware of the fact that this is part of the game and even part of the fun, but still - imaging all those people in heaven, still thinking about those ngrhhhh... puzzles!)

 
4574. Janet in Ohio (c-24-131-106-214.hsd1.oh.comcast.net) – 29 May 2006 11:08:09 Bathroom? Mushroom! ]
Well my question is about finding one in your basement floor. Like actually coming up out of the cement. It wasn't there a few days ago, but it's about 5 inches in diameter. We constantly have our dehumidifier going in the basement, but it's not able to dry it all up completely. We rent, but our landlord is both careless and clueless. If it's coming out of the cement, what's that indicative of? Any help/suggestions would be appreciated. We have a 3 year old, and I'm not sure if it's putting stuff into the air that's unsafe. Thanks!!
 
4573. Tom 7 (pool-70-20-64-7.pitt.east.verizon.net) – 29 May 2006 10:41:33 UPD: Escape Beta 3 ]
I think the best technique for making a level unsolvable is to make the solution from a previous level be required, basically by making it a mini-puzzle within the bigger puzzle. But it's not fun to repeat yourself, really. If you can figure out how to leave "clues", go for it! Anyway, I think that a series based on the zodiac is a great idea. Start small...

The global rating is the mean of all votes. It only updates in-game when someone uploads a new level, because I haven't yet written the code that updates it every evening. But the ratings on the web page are always current. When you re-rate a level, it just replaces your old rating; each player only gets one vote per level.

BTW, I still think it's okay to rate one's own level. I'd say, if you feel comfortable giving a fair rating, do so. But many people also choose not to rate their own levels, which is also just fine.
 
4572. RC (216.129.191.16) – 29 May 2006 00:14:53 UPD: Escape Beta 3 ]
I have been thinking on a zodiac series. Where solving the first (signs) puzzels gives the solution for the final. Making the final impossible to solve without clues. As impossible as possible. The question is how to make a leval that gives the clues only when solved? Also is the global rating calculated using standard average? Will only one number per player be used to calculate?

Kirima:
I apologize for rating my own level. I was just excited to have finally made a good one. I tried to be a fair as I could but of course I am bias.
 
4571. mike (pool-141-149-27-241.alb.east.verizon.net) – 28 May 2006 21:50:21 Half-Life 2 Delayed Again ]
any one got a free counter strike source cd key or know where to get one i wanna play badly
 
4570. I. Honich (at07-m317.net.t-com.hr) – 27 May 2006 23:05:45 Honic the Sheghog ]
I. Honich

i now you Edin, you are my cousin,, and this man from france,..

hello from Zgb,..
(Sjenica, Medare)

;)

 
4569. Cortney (chiggins.ce.cmu.edu) – 26 May 2006 14:45:37 Reflections on the name of CMU's new electronic payment system, ''PlaidCa$h'' ]
You'll love the new ETC software, then, Gamenomic$ (featured on the CMU mainpage today)
 

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