Tom 7 Radar: all comments

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4689. Zientman (80.51.226.138) – 19 Jun 2006 09:56:32 Quake 3 Done! ]
Don't be angry, because I'm from Poland and I'm beginner in english.
If you can, please tell me how is the easiest way to destroy that guy ( Xaero ). I dunno how I can do it, because I tried to hide off pillar, but he came to me and fragged me with railgun or Rocket Launcher.
 
4688. Tom 7 (pool-70-17-191-79.pitt.east.verizon.net) – 18 Jun 2006 14:12:00 UPD: Escape Beta 3 ]
Yeah, if you mail the diff I can incorporate it easily; it's on my list...
 
4687. wowei (p54ae67f7.dip.t-dialin.net) – 18 Jun 2006 13:34:54 UPD: Escape Beta 3 ]
ah yes, i forgot to mention: a sorting option by date of playing a level would be nice.
 
4686. wowei (p54ae67f7.dip.t-dialin.net) – 18 Jun 2006 13:27:28 UPD: Escape Beta 3 ]
oops, i didnt want to stay anonymous in previous msg.
 
4685. Anonymous (p54ae67f7.dip.t-dialin.net) – 18 Jun 2006 13:24:09 UPD: Escape Beta 3 ]
hi kirima, freut mich, wenn die Streicheleinheiten ankamen. :)

hi tom, I just updated and I like the del-bookmark option, though I yet didnt understand the <ins>-option with bookmarks.

I suspect deletion to be buggy, but I couldnt reconstruct the conditions yet. when i deleted some elder bookmarks on a level, where there had been more than twenty of them, the dates of the bookmarks rotated in some random way.

still the key-event-handler only looks at the keysym.sym part and so the zooming isnt working for german keyboard-mapping. I changed the sources play.cpp and edit.cpp accordingly again, and it works fine here. shall i mail a diff-file to you?
 
4684. Kalypso (cpe-68-173-146-35.nyc.res.rr.com) – 18 Jun 2006 02:45:44 Quake 3 Done! ]
thanks a lot, best wishes to you, enjoy quake3, and im out!
 
4683. Tom 7 (pool-70-20-71-126.pitt.east.verizon.net) – 17 Jun 2006 19:31:07 You should just have some sort of random title generator for that sort of thing ]
OK, I turned on gravity!
 
4682. Stephen (cmbg-cache-2.server.ntli.net) – 17 Jun 2006 06:31:18 You should just have some sort of random title generator for that sort of thing ]
You should use "MB gravity" to correct the elevation data in MotionBased. It's the best. It looks up the actual elevation at the location on some topographic map and uses that instead of the GPS elevation reading (which is quite inaccurate). You can turn it on in "Activity Options" (or something like that. it's in the upper right-hand corner).
 
4681. Tom 7 (h-72-244-71-124.phlapafg.dynamic.covad.net) – 16 Jun 2006 23:45:40 UPD: Escape Beta 3 ]
Oops, that was dumb.. I always leave that on when I'm developing so I didn't even notice it. I'll turn it off and release a new version.
 
4680. mjn (pool-71-104-132-152.lsanca.dsl-w.verizon.net) – 16 Jun 2006 21:02:54 UPD: Escape Beta 3 ]
With the new Windows version, I'm getting a console window along with the main program window. The first time I saw it, it was complaining about not having redlight.wav, but it seems to always show up, whether there's any text to report or not. (I created the required files to make the sound warnings go away, and it still appears.) Closing it crashes the program.

Unfortunately Sourceforge isn't behaving right now, or I would've checked this, but are you possibly compiling with MinGW and not using -mwindows? MinGW creates a win32 executable if you have a WinMain(), obviously, but if you don't explicitly specify -mwindows, you'll also get a console window.

P.S. thanks for the N key! Maybe I can finally solve that Minnesota-shaped one now...
 
4679. Tom 7 (gs82.sp.cs.cmu.edu) – 16 Jun 2006 14:32:47 UPD: Escape Beta 3 ]
Good to hear!
 
4678. Ken (smtp.orleanshomes.com) – 16 Jun 2006 14:24:49 UPD: Escape Beta 3 ]
Okay, Tom. I downloaded a new copy and everything now works in OS X 10.4.6 with the latest security patch.
 
4677. Anonymous (12.206.85.254) – 15 Jun 2006 19:57:49 Bathroom? Mushroom! ]
what kind of mushroom is this?
 
4676. RC (216.129.188.195) – 15 Jun 2006 19:04:50 UPD: Escape Beta 3 ]
Nice. Maybe even throw in an impossible one?
 
4675. Anonymous (cache-mtc-ab10.proxy.aol.com) – 15 Jun 2006 19:00:15 Bathroom? Mushroom! ]
Tom, be my son! Your comments are so funny. RE: us mushroom folk, I'm there with y'all. I've lived in my Michigan home for 7 years and NEVER seen such a thing until about a month ago. I thought somebody's ear fell off on my basement floor until I realized it was a waxy (probably Peziza or Gyromitra) mushroom. You can learn more mushroom facts and see some great pictures on Americanmushrooms.com. Thanks to all for the comments. Besides letting me know I'm not alone, some of the comments made me laugh alound. Let's all follow Tom 7's advice..."Don't eat anything from your bathroom floor."
 
4674. Clark from MotionBased (adsl-70-231-180-104.dsl.snfc21.sbcglobal.net) – 15 Jun 2006 10:34:59 Pimp my run ]
Tom,

You're right. We pretty much fancy ourselves a Flickr of endurance and outdoor activities. More cool stuff on the way.
 
4670. Anonymous (213.249.155.246) – 15 Jun 2006 04:37:46 FLAMING TEXT ]
any 1 ther
 
4669. Anonymous (213.249.155.246) – 15 Jun 2006 04:37:17 FLAMING TEXT ]
hello
 
4668. PanzerIV (modemcable142.209-202-24.mc.videotron.ca) – 14 Jun 2006 23:48:06 Quake 3 Done! ]
Hehe, talking about Quake 3 mods, you made me remember of a few good memories :)

Urban Terror, Rocket Arena and Q3Fortress that I've said above. I think I didn't get to play Factory Arena or that I just forgot.

Yeah Huxley looks awesome. It will be the first MassiveMultiplayerOnline (MMOFPS) games that won't have horrible graphics. Many games coming in 2007 seem to be using the Unreal 3 Engine and that's just good news. But about Huxley, I've read all news about it on Nofrag.com and it seem to be getting less exiting everytime. I mean, first they were talking "productor of the game" of a massive online game, then they reduced their number to ~100 players per area... I just hope it will end up in a good product. Thus said, I'm still really looking foward that game.

I'm from Quebec, a little above you :) "that's why I'm french", I'm 17 years old and soon 18 "6th August" and white 6'0" who loves FirstPersonShooters.

Cya dude. Ah while I though about it. Here's a text file that I uploaded for you. It contains all upcoming good games with their release date. I've made it myself and it's all in alphabetic/chronologic order so it will be easy to understand for you.
www.megaupload.com/?d=WWOYON8K
 
4667. Kirima/mm (111.158.76.83.cust.bluewin.ch) – 14 Jun 2006 18:17:31 UPD: Escape Beta 3 ]
I guess we OSX-people would be fine with the "d" and "resize" options 'cause that impliques such a great progress to us! I can't think about any ather options that I've been missing?

But that "center"-option mjn proposed would be superbe!

I don't think that the cooking-thing is such a great deal - I've discovered many obviously NOT cooked levels. If there is only one or two out of about 30 people who have cooked it, it's just obvious that that must be a false alarm, doesn't it? They MIGHT have cooked it - but without uploading their solution or at least having discribed it in words, I would not care about it at all.

 
4666. Tom 7 (h-72-244-71-124.phlapafg.dynamic.covad.net) – 14 Jun 2006 09:45:25 UPD: Escape Beta 3 ]
mm: If you want, you could check the changelog and test anything that sounds new! But that stuff should mostly be the same on every platform...
 
4665. Tom 7 (h-72-244-71-124.phlapafg.dynamic.covad.net) – 14 Jun 2006 09:38:10 UPD: Escape Beta 3 ]
mm: Thanks! Interesting. I will look into this.
 
4664. Tom 7 (h-72-244-71-124.phlapafg.dynamic.covad.net) – 14 Jun 2006 09:36:51 UPD: Escape Beta 3 ]
RC: Well, I'm not talking about something complicated. What I'm planning to do is to manually designate a few levels as obviously uncookable (like "Wire Maze" or "Tutorial 1"), and then if anybody votes these cooked, silently discount their ratings and cooks across the board. I am in complete agreement that an arms race against organized and distributed cheaters is always a losing battle.
 
4663. Kirima/mm (146.99.202.62.cust.bluewin.ch) – 14 Jun 2006 04:53:30 UPD: Escape Beta 3 ]
Ken is right, the screen would not resize... Escape stays as it is, always the same old size, the rest of the window would just stay white. And it takes a lot of time to redraw the small version.

BUT: a freshly downloaded zip works fine, I could discover a huge Escape-window, that looks amazing and must be such a relief whenever levels depass certain limits!

Are there any other items we should test?
 
4662. Kalypso (cpe-68-173-146-35.nyc.res.rr.com) – 14 Jun 2006 03:42:56 Quake 3 Done! ]
Wow, that all makes sense Panzer. those are some major issues that would turn away any gamer. and the chart is a pitiful reflection of quake 4's popularity. we'll see happens.

hm, my favorite quake 3 mod was weapons factory arena, i was in love with it. Beautiful maps, great game balancing and all that, but those days are finished.

i am anxious to play is Huxley, that game looks so sick. i hope it delivers.

well i enjoyed my forum discussion but i gotta go to sleep.
where are you guys from? i live in New York city, im 22 years old, a 6'2" caramel colored haitian america, who loves quake.

later

 

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