Cooks could be verified or contested by the author but then we are back to the honesty issue. To design a open system that keeps out the cheaters is no easy task. I say why spend so much time on how to stop cheaters. No matter what you can come up with someone else can find a way around. Give them their own category that way they can compete on who is the best cheater. Just kidding. |
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4660. Tom 7 (h-67-100-132-235.phlapafg.dynamic.covad.net) –
13 Jun 2006 23:15:26
[ UPD: Escape Beta 3 ]
Ken: huh, really? Does it resize but then not properly redraw? I tested it out on the machine I built on, and it worked fine. Does a freshly downloaded zip work? It's an upgrade to the SDL library, not to the game itself, so it's not inconceivable that there's some issue upgrading the library...
'i' imports the default solution from a level named by giving its md5... there should be a much more straightforward way to do this in the future, perhaps via cut'n'paste. I wouldn't pay much attention to it right now. |
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4659. Tom 7 (h-67-100-132-235.phlapafg.dynamic.covad.net) –
13 Jun 2006 23:13:01
[ UPD: Escape Beta 3 ]
I'm glad to hear it works on 10.3, Kirima! I guess that means that the new build strategy works, so I can update at about the same pace as the windows/linux releases. (I just need to stop by the lab or use Cort's laptop..) |
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4658. Ken (dialup-4.239.111.249.dial1.philadelphia1.level3.net) –
13 Jun 2006 21:57:06
[ UPD: Escape Beta 3 ]
I downloaded the new OS X version and like Kirma said, the "d" key works just fine. But the screen still will not resize in 10.4.6. Everything else seems fine.
What is the "i" key supposed to do? |
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4657. Anonymous (wsip-68-228-0-128.br.br.cox.net) –
13 Jun 2006 20:31:56
[ The Quartic Formula ]
no such formula exists, or can exist, without augmentation to elementary algebra. in any case, you're about half a century too late for this boat. no phd for you. |
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4656. Kirima/mm (222.144.76.83.cust.bluewin.ch) –
13 Jun 2006 18:41:49
[ UPD: Escape Beta 3 ]
I did download the new OSX upgrade, I didn't play yet, but the "d" seems to work perfectly (yellow lines do indicate where panels or transporters go). Thanks Tom! :-) I'll let you know how it works. (OSX 10.3.) Anyway, that's really a kick of motivation! |
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4655. Kirima/mm (222.144.76.83.cust.bluewin.ch) –
13 Jun 2006 18:26:06
[ UPD: Escape Beta 3 ]
Wow, so many new comments! :-) I just had a "bad" moment recently and felt like sharing it with you "gals" - and I'm really glad that my last comment did "move" something or as we say in German: bring new wind in here!
I also think I'll still be playing this game when I'm 64. (Tom, I guess you must know that I just love this game, don't you.)
It's wonderful that whoever wants to create a level is allowed to do so! I totally agree with this, I certainly know that only because of the fact that we all can contribute to the game, it had become what it is right now. I would not want to change the basics of the game because in my opinion, the way Tom7 made it is incredibly clever.
BTW: It had never been my aim to solve all available levels - I just did solve more and more of them and now those 50 levels left are just incredibly not at all possible and WTH why, I don't get it and even if that is a fact that could make me nervous, it doesn't, I rather think it's ridiculous that I just can't solve them, and/but it's just grrrh...!
But: I guess we all feel the urge of an intelligent sorting system?!
Tom, what would we have to do to test the OSX versions? Just download a new version of escape?
(PS: Wowei, merci, Du hast mir aus der Seele gesprochen und mich sozusagen ein bisschen getröstet. |
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4654. Tom 7 (chucknoll.cyert.andrew.cmu.edu) –
13 Jun 2006 16:39:14
[ UPD: Escape Beta 3 ]
After saying that I googled around for a way to compile for older OSXes. I think that what I did should work, but I have no way to test it. Would the mac users try it out? (You should BACK UP your current installation (just make a copy of the Escape icon) before you upgrade.) Let me know if it works, and what version of OSX you're using. (I'm confident it will work on 10.4 at least, but wouldn't mind reassurances!) |
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The deal is that, apparently, if I compile on an OSX 10.1 machine, then the binary will work on any later version of the OS... so I need access to an old 10.1 machine, or to figure out how to compile on newer versions so that it still works on older ones. If you have gcc installed (I guess it comes in the "developer tools") then you can compile yourself from CVS, yes. (The instructions are above on this page.) |
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Remind me, Tom, sourceforge's compile farm can compile to code for all the OS X versions, right? In the meantime, can Mac users download the source code and compile it themselves (using the Developer tools)? |
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4651. Colleen from Portland Oregon (c-24-21-98-33.hsd1.or.comcast.net) –
13 Jun 2006 13:32:24
[ Bathroom? Mushroom! ]
Oh my gosh...
Me too on the toilet mushrooms. I had the floor in my bathrrom replaced last fall. Tile vs. lino. Anway, about two months ago my first mushroom grew at the site of the water shult off valve..pured bleach on it and it grew bac. Now I'm gaetting black traces of smudge coming out from the toilet base...Do I need a plumber or what? |
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I am unfortunately at the whim of the sourceforge compile farm, which has been down for a while:
sourceforge.net/docs/A05/en/ |
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Tom, Any progress on compiling a fixed OS X version? You fixed a problem back in February, but could not compile the program then. |
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4648. PanzerIV (modemcable142.209-202-24.mc.videotron.ca) –
13 Jun 2006 11:25:59
[ Quake 3 Done! ]
Yeah, that was the best mod ever. I miss that good old time. Today games with a big modding community are getting very rare "if there is not none" so we're stuck on playing some boring retail games.
Now I'm in summer vacation for 2 months since I've finished school on June 12th and I'll be stuck with nothing good to play on, since everything is dated for Autumn -_- |
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4647. Tom 7 (h-67-100-132-235.phlapafg.dynamic.covad.net) –
13 Jun 2006 10:24:03
[ Pimp my run ]
Whatever man, Roethlisberger is my hero! |
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4646. Karthik (eliserver.eliresearch.com) –
13 Jun 2006 10:00:59
[ Pimp my run ]
Always wear a helmet when you run. |
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4645. Tom 7 (h-67-100-132-235.phlapafg.dynamic.covad.net) –
13 Jun 2006 09:48:42
[ UPD: Escape Beta 3 ]
RC: I've been deliberately avoiding player stats on the server because it's so easy to cheat. It does lead to a certain good kind of encouragement, though... I'll think about how we might do this.
RC/mjn: yes, tags are the idea. Really not so much "tags" as "ad hoc filtering", so that levels can be a part of a collection ("bot pushing"; "simple"; "adventure") without being in a separate directory. At the same time I'll need to improve performance of the level browser, but that won't be too hard in a complete rewrite.
mjn: You can currently center the level manually by pressing ctrl-arrows while playing. I can add a centering key too, if you like... maybe "Home."
I don't think a player reputation system is a bad one; maybe just a division between "trusted" and "new." There aren't that many players that I couldn't manually upgrade people to "trusted" status after they've uploaded a nice level. I think it would also be easy to work the other way; discounting accounts that say "cooked" on obviously uncookable levels, etc. (I've already planned to do this for the rating system, but haven't got to it yet...) |
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4644. mjn (pool-71-104-119-117.lsanca.dsl-w.verizon.net) –
13 Jun 2006 04:39:56
[ UPD: Escape Beta 3 ]
Small feature request: could there be a key to recenter the view on the player?
As far as level browser suggestions, how about letting players assign predefined tags to levels? (Like the categories RC mentioned above.) Judging by flickr and Amazon, I actually don't have much confidence in tagging systems, but with a predefined set of tags, maybe it might work.
Of course, the same folks who "cook" obviously uncookable levels would probably screw up the tags as well. And they're probably greater in number than the rest of us. So I guess I don't have any idea how to prevent that kind of damage, short of a player reputation system or something. |
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Tom:
These are just suggestions and do not imply the game needs improvement.
Sorting by type (block pushing, sphere pushing, bots, artistic, standard, combo, ect). I would be tough if not impossible.
Predefined categories that required certian components. Like a category for speed runs. Where levels are made loose on purpose and the author's solution doesn't count.
Player stats (levels made, speedruns, cooks)
Just throwing out ideas.
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4642. Tom 7 (h-67-100-132-235.phlapafg.dynamic.covad.net) –
12 Jun 2006 21:57:02
[ Pimp my run ]
Yeah, I think Monroeville is only 10 miles, so if I didn't have to come back I think I'd be all set. ;) |
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4641. Cort (pool-70-20-75-230.pitt.east.verizon.net) –
12 Jun 2006 21:28:17
[ Pimp my run ]
whoa, dude, I think that the JAG Haus has often talked about the disease you mention; apparently it's one of the few cases where a well-trained dermatologist can save your life.
Nifty gadget and congratulations on an awesome run! Soon you'll be running to Monroeville for fun.
And the maps for the RCT were updated only 11 years ago, not 30. :) |
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4640. Tom 7 (h-67-100-132-235.phlapafg.dynamic.covad.net) –
12 Jun 2006 20:18:09
[ Quake 3 Done! ]
Man, I loved Quake 3 Fortress. |
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4639. PanzerIV (modemcable142.209-202-24.mc.videotron.ca) –
12 Jun 2006 19:27:30
[ Quake 3 Done! ]
For the chart "stat-tracker", it show how much people were playing the game at X houre and X month so yes you can see how much people are still playing by watching how low the bar is on the graph at the current day.
OMFG, I've just done a "01/01/2006 to today" with Q3, Q4 and UT99 and the numbers at the moment are Q3 with 3100 players "4100 last month", UT99 with 2700 "3100 last month". Those two game folow very closely with a small advance for Q3 all the time. And to finish, Q4 with 400 "biggest since 2006 was 1000 players and lowest was 0 for a while lol". Well, nothing is more clear than a picture so look on your own at: ht tp://img149.imageshack.us/my.php?image=untitled0185770dd.jpg
Yeah ET:QW is the next big game. id is also suppose to have a new title "new franchise" in developpement but which it's name is unknow at the moment but it's been confirmed that they are doing a Return To Castle Wolfenstein 2 which I await a lot too.
I really hate consoles but Gears of Wars is the only thing that I wish PC will have. It's been rumored that someone "Epic or Microsoft" will port it onto PC somewhere later after it's release on Xbox360.
There is a 1.3 patch being tested as you must have saw in the esreality forums. Still I'm pretty sure that it will come out too late to save Q4. This game is already dead to me and I won't be playing it once the new batch of good games will be out, this autumn. What's sad with mods is that even if they really rock, not enough people play them so if the game doesn't have a default/stock gameplay that kickass, the game won't be able to create a wide community around it, so mods will get no chance to get popular. It's like Quake 3 Fortress 2.0 which came out a year too late. 1.0 was being very played but when 2.0 was out, even if it was very good, it had 0 players and never worked. That's not cool for devs which "wasted" time to build it.
I'll tell you the main reasons why Q4 was a total failure:
- Quake 3 was very good so the whole community was expecting at least something equad or even better, for the multiplayer but those idiot prefered to put all their effort on the singleplayer and let the multiplayer's job to raven. Kinda like Doom 3 which had a cool singleplayer but a really poor multiplayer, programmed in a few houres.
- They added a few very good features in Quake 4 but they modified too much the "core gameplay" which made it stand appart from Quake 3. Especialy by doing smaller maps with slower movements "people didn't take it" but still I could have got used to it as it wasn't that bad though I prefered the fast way of Q3.
- Now the main problem... BUGS! Even now with patch 1.02, the game still have a lot of sound issue which everyone is having. Not just 5-10% of players. It could be understandable if you were using an onboard soundcard but I do own the best one "Soundblaster X-Fi" and I do have problems...
- The netcode is horrible. A player with a ping of 20 will own someone with a ping of 80+. Every servers lag like hell. When I refresh the browser, there is only 5-10% servers with a ping under 100! Mostly for a fast paced game like Quake, it is unplayable with a high ping. I heard on the forum that many people, if not half the players of Q4's community, where playing the game only on Lan.
- The game took forever to support "Auto-Download" and still it's not even working good in 1.02 so every goddamn time that you try to connect to a server, you either miss a file or can't download it connect so you can play on almost no server at all.
- 3/4 of servers are passworded so there is even less choice to play online. And for Tourney/Duel servers, which I like a lot, it's 90-95% that are passworded... so fuck off.
Those were the main problem from Quake 4. If you add all the other small issue, there is even less reason why someone would play Q4. They should have done a "Quake 4 Arena". By this I mean, no singleplayer and all the thousand of houres they wasted on singleplayer should had been used to make a perfect multiplayer. Also "personal opinion", I prefered much more "as my friend" the dark/hell/gothic theme from Quake 3, than the futurist one of Q4. |
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4638. terpy (c-24-18-102-110.hsd1.wa.comcast.net) –
12 Jun 2006 18:37:35
[ UPD: Escape Beta 3 ]
Tom 7 said (way back):
>>Aww, when I say "you guys" I of course mean "you guys and gals!"
So why not say, "you gals"?
terpy
/////
-OO-
o
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4636. Tom 7 (h-67-100-132-235.phlapafg.dynamic.covad.net) –
12 Jun 2006 00:32:43
[ UPD: Escape Beta 3 ]
Thanks wowei! I'm going to make the 'cheat' keys more obvious because they are not really cheats and most of the advanced players know about them and design for them.
Especially zooming and scrolling... |
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