Tom 7 Radar: all comments

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4635. Tom 7 (h-67-100-132-235.phlapafg.dynamic.covad.net) – 11 Jun 2006 23:34:25 Runblog cont'd ]
No, just the artist formerly and currently known as Prince.
 
4634. wowei (p54ae5865.dip.t-dialin.net) – 11 Jun 2006 22:49:50 UPD: Escape Beta 3 ]
Hey Kirima, hey RC, first thing to point out I am very fascinated by the little bugger, Tom created. :) And I bet you wouldn't quit for a long time also. I'm down to 58 unsolved levels, and of course my goal is to solve them all =-O
... in the next twenty years or so ;) And one thing has to be made clear, we all are learners - well, I am.

It's nice to see new people "joining the club" and creating their own new levels and making more and more progress in the next few attempts. It indicates the spreading of the game and its fascination.

At the moment, when there is some time, I replay older levels to rerate them from my actual point of view. I assume I underrated some really nice ideas in former solved levels only cause the presentation didn't match my taste. For instance it took me some long time to discover the zooming options and the <d> and <y> keys. So every piece of art that I didnt like because of big size or because of too much magic panels and teleporters, hadn't a chance to gain higher ratings here at my place.

I think almost every level is nice and only a very few are really stupid levels that didnt make at least a bit of fun to play. And as Tom said before, having fun and giving fun should be the only aim of this game. I enjoyed so many almost genius ideas, a lot of nice and lovely designs and of course there were and still are some hard challenges. I too want to create one of those "ultimate crushers" :) but ... ;)

We all should spread the information much more widely, that there is a wonderful game out there that entertains intellect, esthetic senses and creativity.

keep on keeping on!

greets
 
4633. Tadbot (c-68-80-152-28.hsd1.pa.comcast.net) – 11 Jun 2006 22:03:34 Runblog cont'd ]
Question I was wondering: In "what are u runnin from lol" from aad19, are the following lyrics intended to be a reference to Atalanta?
I'm training to be a prince
and I don't mean the guy who sings
 
4632. Kalypso (cpe-68-173-146-35.nyc.res.rr.com) – 11 Jun 2006 17:38:38 Quake 3 Done! ]
This thread never dies.
 
4631. Kalypso (cpe-68-173-146-35.nyc.res.rr.com) – 11 Jun 2006 17:38:25 Quake 3 Done! ]
yes I do speak french, my family is from the carribean, Haiti

thank you for the compliments, on the portfolio, i appreciate it,
in the mean time enjoy Quake 3, i love that game.
i have to start practicing more, developing drawing skills and playing less games, but it was fun as hell while it lasted.
play to your hearts content, i may never play again.

the comparison chart is embarassing, i hope ID and Raven are watching because that is the destruction of a perfectly lucrative franchise, a great way too loose millions of dollars and fans. are the values on the chart the number of players that are still playing?

Yeah people on the forum sound very dissappointed, i feel the same way, but thats the way it goes, enemy territory might be a lot of fun. i am going to check out more reviews and see what its about, anyone with and Xbox 360 should enjoy "gears of war".

I have a feeling that someone is developing a miracle patch, or miracle mod to make quake 4, the quake game that it was meant to be, because the community isnt going to sit back and watch the franchise slip into oblivion, simply because raven fucked up.

I am wondering what specifically anyone has noticed that made quake 4 so inferior to previous quake games... it felt like a noticeable let down to me but i still cant put my finger specifically on what made the game so uninspiring...

 
4630. Tom 7 (h-67-100-132-235.phlapafg.dynamic.covad.net) – 11 Jun 2006 16:06:01 UPD: Escape Beta 3 ]
Ultimately I think it's going to be impossible for players to keep up with every level. I think there are a few who have solved every level (or nearly every one), but it's hard to keep that up without constant attention. I used to be a completist, but now I've slipped to 874/1010, and there are some levels I haven't even tried yet.

I want the game to be fun without having to have goals like "solve every level." Part of the plan here is a redesign of the level browser to take into account the fact that there are over a thousand levels out there... I want to make it faster to browse, have it provide smaller challenges of varying difficulty, and most of all, make it easy to identify the best levels and reward more those who upload great levels. This is high on my list, right after fixing the bookmark system (and perhaps adding sound, which is almost done). Suggestions?
 
4628. PanzerIV (modemcable142.209-202-24.mc.videotron.ca) – 10 Jun 2006 16:54:34 Quake 3 Done! ]
As for Quake 4. I wouldn't hope too much about it. The game is born-dead and you can look by yourself on this stats tracker by selectioning Q3 and Q4 with a date, on the link below.
www.nofrag.com/gstats2/avance/?GameList=1

The most popular Forum Community from Quake 4 is there "link below". I participated in it for a while, after getting tired by seeing that even if we were A LOT of people complaining about the game, that it changed nothing at all.
ht tp://esreality.hexus.net/?a=post&forum=22

I've looked at every single pictures from your website "portefolio" and I gotta admit that you really have a lot of skill in drawing! :O
www.atelierfrancois.com

Just wondering, do you speak french???
 
4627. PanzerIV (modemcable142.209-202-24.mc.videotron.ca) – 10 Jun 2006 16:42:57 Quake 3 Done! ]
Hmm why the hell are 90% of servers, all running ExcessivePlus?! I tryed it and it's really horrible and 1000x worse than stock Q3. It's sad that all servers sucks but at least I'll be able to play from time to time in my own server in 1vs1 with my friend. Thanks again for the cd-key Kalypso.

I love Unreal Tournament but since a while I've got sick of UT2004. It used to have a lot of servers with cool and good regular players and lot of activity with clans on ladders, specialy in Onslaught but now it feel very empty and the game is dying. 3/4 of servers that still exist and which have a good ping are demo! So playing the same map over and over make it even worse. Also I don't know whats up with this game's netcode but it's one of the worse that I've ever seen and the bug in the UE2 engine which can't be fixed is really annoying "rocket and flak shell not registering". Also like you said, there is not enough close-quarters fights and everyone play medium to far range, like chicken cowards and they only use hitscan...

Me too I find it amazing that this thread is still active even after 5 years lol.

You can be sure at 100% that I will have Quake 3 unninstalled forever within 6 months. I only reinstalled it to kill time since there's just boring games at the moment, like Counter-Strike, Battlefield 2... I'm waiting for Enemy Territory:Quake Wars and more especialy, UT2007 :D
 
4626. Kalypso (cpe-68-173-146-35.nyc.res.rr.com) – 10 Jun 2006 16:03:57 Quake 3 Done! ]
PanzerIV check your email,

yeah quake 3 was fun, but i have a strange suspicion that quake 4 will improve. Id really dropped the ball by letting raven take over, it was a bad idea. They make good games but the change was too drastic.

and the Unreal styled games, though i play them often, are simply too hectic for me, quake 3 is more elegant and streamlined. and also the arena's are smaller making for more intimate combat and close quarter action. Oh well... we'll see, games in general simply arent hitting my spot like they used and it always seems that the newer titles progressively lack something that the previous ones had...

but amazingly this thread continues on a little longer.

to beat xaero you should camp behind the pillar next to jump pad where he lands to pick up the rocket launcher, and shoot him the moment his feet touch the ground, you simply have to wait for him back there and get ammo the moment he dies, then go back and hide. its cheap but its the only way to beat him on nightmare, his aim is inhuman.
 
4625. paul (cpe-71-72-157-80.woh.res.rr.com) – 10 Jun 2006 01:54:41 NEW: Tom 7 Entertainment System site ]
Dude I like your stuff!!
your should release at www.8bitpeoples.com
I think alot of people in the netlable community would enjoy hearing from you. I just stumbled on your site. Paul email me paulshuler at fastmail dot us. peace keep jamming!
 
4624. RC (216.129.190.163) – 10 Jun 2006 01:47:00 UPD: Escape Beta 3 ]
I feel the same way. Here I sit with 935 of 1009 solved and just keep solving puzzels so I can stay caught up. There are some levels I think I will save until I grow old and retire and still probably never solve.
Levels with a million buttons/bots ect in an effort to make it difficult are not as rewarding to solve because they are solved more by brute force rather than logic. I like levels where you can basically see what has to be done but have to figure out how to do it. If that makes any sense. There are alot of great levels out there already and it is hard to come up with something unique. However some of the new group of level makers are making some good levels too. I am guessing the pro's did not start out with their best stuff either. Originally I thought I should not upload a level until it was polished, but as it were most of mine were not anyway. Now however, I think it is probably better to get new ideas out there and see what others can do with them.
 
4623. Kirima/mm (140.114.78.83.cust.bluewin.ch) – 09 Jun 2006 21:04:29 UPD: Escape Beta 3 ]
I'd love to give something back, too! I'm keeping on trying to create interesting levels, I'm working on it, but I'm not satisfied of what I'm doing and I'd only upload levels that would make a certain sense - to at least myself. It's so easy to create silly levels, but so really hard to figure out a real escape-challenge! I guess you all know what I'm talking about.

One of my problems is: those silly levels are not an inspiration at all, on the contrary, playing too many of those make me feel as if the game itself would be kind of silly as well... It's just not motivating at all. Whereas great levels always indicate more great ideas! Great levels make me feel as if I'd work in a just superbe team of level-creators and I'd love to participate and to contribute something so that the game itself could continue to grow-up.

I wonder how others feel? I noticed that the "pros" haven't created any new levels for at least a few weeks or months. And I'm wondering what could be the reason for it? John Lewis? Max?

I didn't edit any levels recently, because of this kind of "anti-motivation". I've kept on playing, so today there are 51 not solved levels left for me. Levels that I just can't solve... And I feel kind of like quitting. I won't, but for the moment, it just feels like I'd want to stop being one of those escape-freaks.

I always thought that this game is incredibly growing and interacting and worth while continuing to play and to be part of the crew! But right now, I feel kind of lost and not too interested in the game any more.

I would not want to quit! And I'd miss it. But I'm really, surely, honestly not motivated any more.

No, in fact, I'm already missing something.





 
4622. kathy (dhcp-57-59.dsl.telerama.com) – 09 Jun 2006 12:59:01 Back! ]
the song is badass. :) and catchy... good find.

i think "never trend away" even sounds kind of romantic...
 
4621. mike (h-67-100-132-235.phlapafg.dynamic.covad.net) – 09 Jun 2006 08:39:29 Runblog cont'd ]
Nice scale bar.
 
4619. RC (216.129.191.123) – 08 Jun 2006 23:51:57 UPD: Escape Beta 3 ]
I think we should start a fundraiser to get Tom 7 a new server or at least a bigger hard drive so he doesnt have to keep freeing up space just so we all can keep upload and playing this great game for free. By the way thanks Tom 7. Just trying to give something back!!
 
4617. Tom 7 (gs82.sp.cs.cmu.edu) – 08 Jun 2006 15:14:51 Back! ]
Good question. Yes, running definitely needs a soundtrack. I believe that my mp3 player had just started over from the beginning at that point, which means it was probably "Use It" by the New Pornographers!
 
4616. Anonymous (164.58.150.40) – 08 Jun 2006 14:38:22 Back! ]
Earphones and MP3 player for the big race... Very good. So what song were you listening to as you crossed the finish line, and did you plan to be listening to it at that moment?
 
4615. Tom (pool-141-151-169-35.pitt.east.verizon.net) – 08 Jun 2006 00:02:44 Runblog cont'd ]
Goooooallllll!!!
 
4614. Kirima/mm (18.117.78.83.cust.bluewin.ch) – 07 Jun 2006 19:13:37 Runblog cont'd ]
Intererererereristing. Grhngh. English is just not my language. Sorry!
 
4613. Kirima/mm (18.117.78.83.cust.bluewin.ch) – 07 Jun 2006 19:12:01 Runblog cont'd ]
iF iT's

It if it's net... )-:

If it's.
 
4612. Kirima/mm (18.117.78.83.cust.bluewin.ch) – 07 Jun 2006 19:08:55 Runblog cont'd ]
Running is not very interersting for the moment, even it if it's net, we're all into soccer right now, aren't we?!??? (I'm not)
 
4611. Anonymous (12-216-203-183.client.mchsi.com) – 07 Jun 2006 13:51:38 UPD: DBZ Shirts ]
huh
 
4610. Anonymous (chiggins.ce.cmu.edu) – 06 Jun 2006 18:17:25 Runblog cont'd ]
Nothin but net!
 
4609. Tom 7 (h-72-244-70-40.phlapafg.dynamic.covad.net) – 06 Jun 2006 17:54:25 Runblog cont'd ]
Sorry for talking about nothing but running!
 
4608. Anonymous (chiggins.ce.cmu.edu) – 06 Jun 2006 16:05:13 Cleveland time! ]
so where's the update?
 

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