2382. Tom 7 (h-67-101-136-166.phlapafg.dynamic.covad.net) –
28 Apr 2005 10:11:26
[ ListenQuest mini 2005 ]
Does it use DFX? I downloaded a few songs, but they were pretty bad, so I didn't even really bother trying to listen to it. |
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Heh, yes me too, I was always upset that she only had one well-produced album (Boys For Pele), and that it was that instead of one of her first two (although I still like that one a lot, but after that, it's all atrocious as you say). The ultra-slickshot production on the first album is so overwhelming that it almost ruins it for me.
And speaking of her atrocious recent music, did you ever hear her recentish album that makes use of some Destroy FX? I've never been motivated to try to track that down, but have always been curious... |
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2380. Tom 7 (h-67-101-139-206.phlapafg.dynamic.covad.net) –
27 Apr 2005 19:39:51
[ NEW: Escape Beta 2! ]
The reason is that you apparently already registered this exact player file. In that case the server gave an error, but now I changed it so that it just gives you back your old registration number again. You should be able to register now, so hook us up with some speedruns! |
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2379. Tom 7 (h-67-101-139-206.phlapafg.dynamic.covad.net) –
27 Apr 2005 19:17:10
[ NEW: Escape Beta 2! ]
Hmm. Are you able to download new levels and upgrade? If so, registering should work, unless you're playing as "Default" (or if perhaps your player name has funny characters in it). I'll look in the logs to see if I can figure anything out. |
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I have been playing your game for a while (thanks for making such a great game, by the way), but everytime I try to register by pressing R, it said I am unable to register.
I am using the latest version (200504250) on Windows XP. Any help would be appreciated, since I have got a few solutions shorter than that shown on record... *evil grin* |
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Yeah, I still like the first couple Tori albums, except for the recording. The new stuff is just atrocious, though. |
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just read your post on Slashdot and had to check out the solder job.. you should fix things like this for a job... you are the l33t hax0r |
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2375. Tom 7 (h-67-101-139-206.phlapafg.dynamic.covad.net) –
27 Apr 2005 10:00:51
[ NEW: Escape Beta 2! ]
Stephan's bugs: I can't fix the first one, because that's built into SDL. (Well, I guess I could fix it in the SDL...). Anyway, as you say, it is only temporary garbage.
The second two I just fixed, and they will be in the next release. (I found another bug, too, which might be harder to fix, we'll see.) I totally plan to make the vcr clickable, don't worry.
As for heart framers, I agree that it's possible to create unintuitive levels with them. The rule is pretty simple: if you pick up the last HF in normal land, then the sleeping exits in normal land will wake up. This is consistent with the way other tiles behave; electricity is only turned off in normal land, colored floor only changes its up/down state if it's in normal land, etc. As usual, puzzle composers who want to make enjoyable levels should be careful not to abuse corner cases! |
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Geez, and here I've just been listening to music, like, normally. |
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Yeah, well listening to music that you *thought* you grew out of (e.g. but actually didn't) is great, but not so great to listen to music that you actually did grow out of. ;-)
I've actually been listening to nothing but early Tori Amos music this week, heh heh, a good example of this. I totally thought I had grown out of her music and for years never thought to test that theory by listening to her again, but then a friend of mine played "Under The Pink" for me while we fell asleep recently, and oh my, how my love sprung anew. So much that I re-routed a road trip with some friends this weekend in order to swing by my mama's house to pick up all of my Tori CDs! |
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I think you are just making this shit up and talking to your self Tom! Perhaps we should have an intervention? |
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2371. Stephan (fl-71-3-69-79.dyn.sprint-hsd.net) –
27 Apr 2005 01:19:17
[ NEW: Escape Beta 2! ]
Bug: window resizing has strange artifacts under Windows XP. This mostly is when the window is sized larger than default. I observe two problems:
1) The window doesn't repaint until the mouse button is released, so the newly revealed area shows garbage during the time that the user is dragging the window frame larger.
2) Window sizing during solution playback changes the window frame size, but escape doesn't seem to register the change, resulting in a window frame that's larger than the paint area; again leaving artifacts in the revealed areas.
Bug: in solution play-back mode, the window's close icon neither closes Escape, nor returns to the previous menu.
Suggestion: make the VCR controls mouse-clickable. (You've got 'icons' for them, after all.) |
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2370. Stephan (fl-71-3-69-79.dyn.sprint-hsd.net) –
27 Apr 2005 00:51:56
[ NEW: Escape Beta 2! ]
The behavior of the sleeping doors seems non-obvious. If the sleeping door is in the bizarro world when I collect all the hearts, it will still be asleep when it flips into the real world.
Conversely, if I collect all the hearts in the real world, sleeping doors in the real world awaken, even if additional hearts remain in bizzaro land. This may lead to some interesting puzzles, but likely some even more interesting cooks.
(I can envision a puzzle where you're trying to flip unreachable hearts into bizzaro land so that you're left with only the accessible hearts.) |
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2369. Anonymous (d7-82.rb2.gh.centurytel.net) –
26 Apr 2005 23:54:18
[ FLAMING TEXT ]
damn kuzz this site suck'z
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2368. Tom 7 (h-67-101-139-206.phlapafg.dynamic.covad.net) –
26 Apr 2005 23:32:41
[ NEW: Escape Beta 2! ]
Thank you. Unfortunately the windows crash logs don't really give me any useful information! I'll try valgrinding it to see if I can find any problems that could be causing a crash.
I've fixed the heart framer bug, so that will be out soon. |
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2367. Stephan (fl-71-3-69-79.dyn.sprint-hsd.net) –
26 Apr 2005 23:14:17
[ NEW: Escape Beta 2! ]
The latest build of Escape (200504240) is crashing occasionally for me on Windows XP. The crashes seem to occur when I'm browsing the levels (on the load screen) but I haven't pinned down exactly what triggers it. Anyway, the crash message looks like:
Error signature
AppName: escape.exe AppVer: 0.0.0.0 ModName: escape.exe
ModVer: 0.0.0.0 Offset: 000320e2
Also, I uploaded a buggy level, 'Bridge Out Redux'. Note that the Heart Framer tiles don't trigger adjacent tiles when you walk onto the Heart, so it's not just traps which don't work properly but also the 'Gray Dot' panels. Feel free to quarantine or delete the level. |
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ps, that was from philihp at phora.net |
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i *love* listening to music i thought i had grown out of. Prodigy - Experience was my latest retro-kick. |
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2364. Tom 7 (h-67-101-139-206.phlapafg.dynamic.covad.net) –
26 Apr 2005 09:26:22
[ Space Survey Response ]
I guess you must be posting from a computer I used recently, like at Still Hill Rd.? ;) |
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2363. Tom 7 (h-67-101-139-206.phlapafg.dynamic.covad.net) –
26 Apr 2005 09:12:25
[ Space Survey Response ]
Well, it saves your name, so you have to change it (in the box below) next time you comment. |
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I didn't know that I was. But I will stop. |
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2361. Tom 7 (h-67-101-139-206.phlapafg.dynamic.covad.net) –
24 Apr 2005 23:29:59
[ Space Survey Response ]
Just busy (I guess), but, why are you posting as me? |
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Have you moved your weblog or are you just busy? |
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We have one too. We used bleach and other household cleaners but it still comes back. We think it's gross too especially since we have a toddler. How can we find out if there are any health issues concerned with this fungus? This may sound a little off, but it is nice to know that we aren't the only ones dealing with a mushroom in our bathroom. |
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