Holy crap I got it to work!! Turns out the plain old mlton binary works fine from make if you're in mlton's msys terminal. Some other notes:
- Had to edit the makefile a bunch to specify some binary (mlton & gcc) and include & lib paths (SDL)
-- Also had to reinstall mlton to a different path, since I initially installed it in the usual program files dir like a normal human being, and make/gcc apparently cannot deal with spaces in -I paths even if escaped or quoted. Sigh.
- mingw.txt is a massive red herring, HACKING is king.
-- Accordingly latency seemed fine without explicitly setting directsound support
- Secret dependencies! sdlml & sml-lib
-- I got really confused when trying to get my SDL paths working. Went down some serious rabbit holes thinking I had to put stuff in /usr/local, also I tried to get sdlml to build on its own without realizing that the t7eshero makefile basically does it itself
- Got confused again with how the input config menu only pays attention to whatever was used first in the main menu. Honestly I think it should accept input from any device.
Anyway it was only an hour or two, so not too bad considering the horrific state of building anything in the terminal on Windows. Now to try and hack some of my songs into it! |
|
Wow, I'm designing some fonts and was looking for a tool JUST like yours and just when I thought it was a godsend that could save me time and energy after stumbling on your page, I read this gestapo crap. Unbelievable!
This is the simplest of matters ever! These our OUR fonts, we are not violating anyone's copyright. "Embed" is a font developer's tool just like any other. It is no different in its ability to change font embeddability flags than ANY other normal font creating programs, where someone has the ability to set the flag!
In short: this guy from Agfa might as well sue every single font designing program, such as Fontographer, because they too allow you to manipulate embeddability flags of your OWN font, to which you OWN copyrights, before releasing them to the public! This is insane!
Fearing that someone might use your program to steal HIS fonts, is like saying that all houses that have steak knives for cutting steak during dinner should be punished for the possibility of using them against his family! It's crazy! Having this tool is a very useful tool for any professional font developer or hobbyist like me, and clearly it does not imply that it can, nor that it should, be used for copyright infringement. What is more, most of us who are graphic designers know better than going around embedding fonts which we don't own and, most importantly, that our clients do not own the copyrights to, for the simple reason that sooner or later we would be caught. If someone wants to "steal" a font, they can merely zip it, copy it and send it to someone, they don't need to go roundabout the process and "allow embedding" in PDFs! For crying out loud! What an absurd situation you're dealing with having to put up with this bully!
Thank you for making the issue known and informing the public of such madness. I will make sure NEVER to use Agfa monotype fonts ever again in my designs and will tell all my graphic designer friends. And I think this is the right response. |
|
The show was awesome!! Everyone killed it. So glad I made the trip. I'd love to hear those covers again too, or even have the proper T7ES Hero files!
On that note I've been trying to get it building on Windows again. (I've done it on Linux before with no problems but Windows is a bit more convenient for me at the moment.) Hoo boy... MinGW et al continue to be an absolute nightmare. For the life of me I can't figure out how to get mlton (via make) to work in any terminal, they all spit out syntax errors as if it can't run the .bat file properly. Not sure if this is an issue with make or what, as running mlton.bat on its own works in the windows terminal as well as git bash (but not msys). Any tips? Alternately - having a provided windows binary for the game would also be awesome :P |
|
I believe that Adam Goode made a basic A* solver, and there is also an retrograde solver for some subsets of the game (in the source code distribution) that I used to generate some of the harder puzzles. I don't think anyone has tried to create any high-level AIs. It's probably pretty difficult. |
|
Has anyone made an Escape AI? |
|
13156. Sara Calvo (47-63-111-193.red-acceso.airtel.net) –
03 Dec 2015 10:05:21
[ ARST ARSW ]
I don't know why, but I can't stop watching it. It's so interesting the way each actor deliver a word in so many different ways due to the character and the context. And see how the most iconic words like Lightsaber, Leia or Skywalker are just said only one or two times. I love it! |
|
Do not stare directly into the beam! |
|
Awesome! Mirth increase. Zaniness increase. Conviviality coalesce. May all shine forth, yet none look directly into the beam.
Have Fun Tom. |
|
|
|
DANG, I was just there; I left too soon and will miss this =(
Have a great show! |
|
13151. Anonymous (pool-70-106-230-30.clppva.fios.verizon.net) –
29 Nov 2015 17:53:24
[ ARST ARSW ]
This comment section is scary. |
|
Woah, wait... why did it repost my comment??? |
|
When I try to run Playfun, it says:
ReadProto: Failed to read length (got 0) err 0.
Error reading result from port [random port number] for work #1!
(gotten from master) It doesn't crash Playfun or anything (actually it runs fine) but it is slower. Does the fact that I am running it through WINE on Ubuntu create this issue? |
|
It's possible that wine is emulating the windows api in a way that my program (or sdl_net) isn't capable of handling (0-length reads?). I'm not sure, though; I've never tried it under those conditions. On ubuntu you might have some luck compiling from source. Redirecting the output to /dev/null instead of a terminal might help with the performance problem if it's from printing that repeatedly. |
|
When I try to run Playfun, it says:
ReadProto: Failed to read length (got 0) err 0.
Error reading result from port [random port number] for work #1!
(gotten from master) It doesn't crash Playfun or anything (actually it runs fine) but it is slower. Does the fact that I am running it through WINE on Ubuntu create this issue? |
|
13146. SpastikMooss (cpe-107-9-48-43.cinci.res.rr.com) –
08 Nov 2015 17:12:03
[ OLD: Spastic Moose ]
So this is really random, but when I was in 7th grade (like 1998) in Massachusetts, my friends and I made a band called Spastik Mooss (The misspelling was based on Korn being popular at the time. We never really played or anything, but it was fun to pretend (we mostly just made crappy hand drawn CD covers). Then when I got all into the internet, I started using SpastikMooss as my tag everywhere.
A few years ago I realized Spastic Moose was a real band. That is...too awesome...and I love listening to your guys stuff as a fellow Spastic/k Moose/s-er. Good stuff. |
|
13145. m1 (pc-21-181-44-190.cm.vtr.net) –
07 Nov 2015 15:11:36
[ Quake 3 Done! ]
oh yes! |
|
13144. Jaden Smith (122.58.86.13) –
06 Nov 2015 04:58:26
[ ARST ARSW ]
Jaden Smith - 6 / 11 /15
What are our fingers if our toes are just meat. |
|
13139. stupid fat fucking idiot shit ass mc ... (122-57-186-232.jetstream.xtra.co.nz) –
20 Oct 2015 02:59:30
[ ARST ARSW ]
OI YOU TWO CUT IT OUT |
|
13138. fuked ur mum (122-57-186-232.jetstream.xtra.co.nz) –
20 Oct 2015 02:57:40
[ ARST ARSW ]
go fuk ur self! |
|
13137. fuked ur dad (122-57-186-232.jetstream.xtra.co.nz) –
20 Oct 2015 02:57:12
[ ARST ARSW ]
Aye, fuked ur mum, dont say that kinda shit here! |
|
13136. fuked ur mum (122-57-186-232.jetstream.xtra.co.nz) –
20 Oct 2015 02:56:03
[ ARST ARSW ]
luke shitwalker |
|
Ad for running, would you care to give us an update about the status of the Pac Tom project? The last news is from 2013-11.
|
|
The file "protocol.txt" in the source (check svn) has some description of the format of the web files. I'm not sure it's totally accurate. The source code of course contains the authoritative spec. |
|
Where can I find docs on the API for communicating with the servers? |
|