OMG I HAVE THE SAME MUSHROOM ON MY BEDROOM. It grows every two months or so. I'm gross out to touch them! :| |
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When no levels are being uploaded and nobody is posting anything on this feedback thread, escape does actually seem pretty dead, since I've noticed that I'll see comments on new levels (almost all spoilers), but most other levels seem to be just neglected, and so with no new levels, there is very little activity. I Understand that the are more important things than escape and that there isn't always time to play, but it still just seems to make the game feel like its tired and collecting dust.
I'm not trying to say that there needs to be more activity, as that isn't always so easy, it's just that that's how it seems to be. |
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I trust there will be recorded evidence of some sort to sate your long-distance superfans. |
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Yes alright I found it on my records shelf:
http://sleevage.com/wp-content/uploads/2007/08/cometodaddy_cd2_right.gif
(Okay not quite the same.)
((p.s. I like both posters. I wish I could go to either show.)) |
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2nd poster: wait is that not some old Aphex Twin record cover by Designers Republic? |
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I'm with jcreed on the second poster ... *swoon* minimalist design, I heart you.
Sadly, I won't be able to make either show. :( |
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I love that second poster *but* I might be able to come to the first show. |
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I came up with a bot idea: Clockbots.
• Clockbots are Mechanical - They can walk over electric. However, since they are Mechanical, they would need fuel or would be wind-up.
• Clockbots have timers that work similar to that of bombs. However, it is reset when any heart framer is collected. When the timer runs out, the Clockbot falls asleep until a Heart framer is collected. The Clock bot graphic would have to still look good with a number on it.
• Except for the things mentioned, they would be equivalent to Hugbots.
Basically they are like those little walking wind-up toys that you can buy. |
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I found another different solution to my Cheating Death level, which involves using a door in the right half of the block of 9 doors. |
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i feel like i've missed my cue to stick up for minimalism, so i may as well agree that the more complex arrangements are fun. :)
#losing is the one that got stuck in my head after a pass-through, but i should give the others another chance.
also wtf lyrics |
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One of the top 10 videos on videosift today is 'Futurama if it were an NES game', and I noticed that its soundtrack is composed of T7ES tracks:
[RICK ROLL DEFENSE TAG]
http://www.youtube.com/watch?v=7KaJr9EYFYg
[/RICK ROLL DEFENSE TAG] |
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I think the classic crazy song idea generation impression comes mainly from just two of the tracks, now that I analyze it. Shameless meta-meta-song does the thing where you make an obviously weak premise into a great premise by pushing it farther and farther until it's beyond any judgment of appropriateness. And Alto suxaphone takes a simplistic, gimmicky, self-referential musical/lyrical combo and wrangles it into something actually enjoyable. In that way, I think it reminds me of Masonry Jar and Not Doing Much, incidentally both from Spacewalk Underway.
I keep saying that some outside influence may cause me to finally do an AAD, and maybe this time I actually will, but probably not. But Garage Band for iPad is bringing the bar pretty dang low.
ANYWAY GOOD ALBUM |
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10024. Tom 7 (static-96-235-41-114.pitbpa.fios.verizon.net) –
14 Mar 2011 16:27:42
[ I Got the Cup!!! ]
Man, you're right. I should keep this pic on reserve too. :) happy pi day! |
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On days when I'm sad, I look at this picture to remind me of the joys of the simple pleasures in life -- like picking up a cup with only your mouth.
also, happy pi day! |
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that's bloody sweet. these guys are great experimental pop. good job t7. |
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Yeah picking out sk7 is sort of a snap judgment when thinking about your recent ones, mostly on the strength of Sun beam, some new coffee, and theme from costco, which are all incredible songs in my mind. That assessment of the album as a whole might not hold up under closer listening/scrutiny. 24, 26 and 13 are definitely great too though, don't care quite as much for 22 but it's still pretty good. (And what about #17?!)
Also I think from the years of limiting yourself you've become a pretty damn strong songwriter, so maybe there's not much reason to do that anymore. "for craps sake you have already learned how to operate a recording device" |
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Yeah, that's the problem with downloadable programs, is that they are sometimes not detailed enough so you think it means what you are looking for, but it might be quite different, like this font-o-mapper program that just replaces a text (for example Bug) with alt-codes (for example >>ßµᴳ<<, I'm making this result up, but the program does return results very much like it) that people often use in usernames online.
The only reason I noted it was to try and help with any work on an escape app. I have looked at the escape code, and yes, it is a bitcomplex (no real comments noting that a particular segment "tests to see if the player is dead"). But that isn't to say that it's not good, because it is just fine. (although bugs are inevitable) |
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10017. Cradam (82.132.211.170) –
12 Mar 2011 13:48:12
[ Quake 3 Done! ]
* by him i mean xaero |
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10016. Cradam (82.132.211.170) –
12 Mar 2011 13:47:55
[ Quake 3 Done! ]
Main reason I want the demos is for tips and tricks, i learnt a little bit from watching the Quakecon 2002 final which was epic |
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10015. Cradam (82.132.211.170) –
12 Mar 2011 13:46:46
[ Quake 3 Done! ]
Hi Firstly I am surprised anyone still reads this
Secondly if you still have the demos of you beating all the levels on nightmare, i as a rookie find it hard to beleive you beat him on hurt me plenty
:@ lol
Also would like to plug ioquake3 for anyone who still wants to play multiplayer and/or single player but can't or doesn't want to use Quake Live
Almost forgot my email address is cradacus@gmail.com |
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FYI: I don't think a C++ to Java converter will work on this code. Adam Goode did a port of the ruleset to Java, I think. But it's definitely a complex undertaking to port Escape. |
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Also, I just looked on google and found a C++ to Java converter, but I won't be posting it here. it's on tangible solutions. |
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