Game idea: AntiJenga - a game where you struggle to topple a tower of little chunks.
Oh wait, that already exists and is called Angry Birds. |
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Sweet. Just in time for another broken-physics Ludum Dare. |
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Zum Verückt werden aber Wirklich gut!
Danke aus Germany |
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9772. Tate (d114-78-171-160.meb801.vic.optusnet.com.au) –
07 Dec 2010 16:08:00
[ Bathroom? Mushroom! ]
Not like this one but we have a black one. I cleaned and bleached our house, it is infested with mould and always has been even with opening all the windows etc. Practically overnight this came and I sure didn't notice it, I walked into the bathroom and right near the shower this mushroom batch had spawned also burst leaving ALOT of black powder! I already have a list long of health issues so I am sort of concerned (these were all before we moved in too). The spot where it has grown has been flakey and gross since before we moved in, we've had inspections and the landlord knows its there, we've noticed he also doesn't like forking out money easily.
ideas?
Black mushroom, appears to have yellow dots on it, bursts into big black powder!
thanks! |
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Did you know that USA and Europe blocked Wikileaks? What do you think about it?
Hih you hear me?? |
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9770. Anonymous (c-98-238-152-49.hsd1.ca.comcast.net) –
06 Dec 2010 16:25:01
[ BAD SAT SCORES ]
1290 sat score 3.6 gpa i pray that i can get into the university of southern california |
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One of the secret projects is reviving wikiplia.
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All my albums are full-length, just short! |
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note: binary ruiner doesn't ruin binary. :) its a level. |
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Get ready for Binary Ruiner and some Simple Calculators! |
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Haha, cool. I was hoping for a super-secret full-length Tom 7 album, but alas...! |
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Pascal: Haha. It could be anybody, but I'm guessing... Gabe's Mom?
Adhesion: In that same set I also performed "Theme from The Goog" in an early prototype of Tom 7 Entertainment System Hero. I think the video is obsoleted by the Belvedere's performance, since the game was more finished then and I had Laser Suspension Womb, and an audience. |
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What would be really cool is a way of clearly seeing destinations like you can in edit mode by dragging the cursor over over a cell. The D hotkey needs to stay but it so often just throws up a mess of undecipherable spaghetti or overlapping lines. |
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You could use "Bomb [C]ountdown" or, alternatively use the same hotkey as edit mode: "Ti[M]er". Personally, I don't like the idea of reallocating existing hotkeys. "[F]ade" is good. M and F are next to N and D respectively on a standard keyboard so that would have the effect of grouping similar functions. |
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I got bored and started reading old posts, and I noticed that here radar.spacebar.org/f/a/weblog/comment/1/986 you mention a secret fourth video from that show related to a secret project. Is that still in the works or am I forgetting something that actually came out? |
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So I've been hacking away at the code and managed to create functional hotkeys to display the fuses on inert bombs, and to fade out the bots so you can see what's under them. The thing is, these can be plausibly keyed to "show [f]uses" and "see through [b]ots", or to "see [b]omb length" and "[f]ade bots", in either order. Right now I have the former, but does anyone have a preference for either of these (or for something else, since either permutation requires bumping the [B]ookmarks hotkey off of B)?
I also have a menu in place (keyed as "Show/[H]ide") that finally creates visible toggle switches for these and the existing information hotkeys. Could I get put on the SF project (SF: "anonycat") in order to add these and future changes?
(Unrelated note: It just occurs to me, after building version 2010 - 12 - 01 - 0, that such a version number reads more naturally as 2010 - 1 - 2010.) |
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Tom:
On this Vista machine (keyboard is standard US) I just changed the keyboard input language from 'English (NZ) - US - International' to 'English (NZ) - US' and hey presto, problem instantly gone. It appears Escape (SDL?) cannot deal with the way the "international" setting in Windows buffers chars 22, 27, 60, 5E, and 7E. I had no idea it was set up this way because I am not the main user.
It is going to a bit of a pain changing keyboard language each time I want to play escape and then change it back because my wife wants to send a quick email!
This is not the whole problem - I still have no idea why it comes and goes and why it is apparent elsewhere. Anyway, it's a start and, Tom, it looks like your theory #1 is looking very promising .-) |
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Me? Finding the triple point of tofurkey. |
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9755. ogbadd@yahoo.com (c-98-197-19-140.hsd1.tx.comcast.net) –
30 Nov 2010 19:30:40
[ BAD SAT SCORES ]
if i had a sat score of 1020 it htat ok enough to get into get into university of houston and a gpa of a2.9 |
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The problem still persists... However, I have had a couple of days with one machine fine and the other not so clearly the problem is not at your end. At the moment both wont behave (not tried the laptop). No amount of playing with modifiers seems to help. Je ne sais pas... |
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After 128 straight months, do the updates flip to negative and not count any more? |
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Thanks Tom. My keyboards are standard US (I assume) but my OS regional settings are different. Should I discover anything which might help you'll be the first to know... |
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Dave: I have two ideas about what this might be. Are you using a custom (hear "custom" means non US English) keyboard layout? If so, SDL has some sloppy notions of how to map those keys to keyboard symbols, which I use throughout the game. I've heard complaints that on the German keyboard (QWERTZ) that some punctuation keys like '?' don't work in some contexts. I'm interested in fixing this, because Escape is played around the world.
The other possibility is that due to another SDL bug (or at least oddity), if you alt-tab away from Escape or to it, the modifier key can stick, because the game only receives one of the "ALT" key up or key down events. I think I could work around this with some difficulty; I've been hoping that SDL would just fix it but probably not, since it's been years now. If the game seems to strangely be ignoring some keys, try pressing the modifiers. |
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Radiant's right (and thanks for pointing it out): The reason why teleports don't move you when you exit them is because every move has to finish in a finite amount of time. Teleport loops are trivial to construct. Allowing them to pass material through creates even more weird corner cases like you have in Chip's Challenge. Though I love that game and even its quirks, the intention is for Escape to have a cleaner semantics. Actually, you can be pretty confident that any object from CC, Adventures of Lolo, or Deadly Rooms of Death, I've thought about how it might integrate with Escape. (There are a number of things I think would integrate well and are on my long mental wishlist..)
The doc that Radiant is referring to that describes the "Escape laws of physics" is here:
tom7misc.svn.sourceforge.net/viewvc/tom7misc/trunk/escapex/design.txt |
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