Idea: Portals.
•They are tiles that are like floor in a way that things can pushed into it.
•When something gets pushed into it, the object vanishes through the portal and immediately re-appears out of thin air at a chosen destination and moves in the direction it was originally pushed in. If the object would move into a wall after moving, would spawn on a non-floor/panel tile, and is a tile (not a bot, ghost (currently just an idea) or player), the object will not pass through. ex:
p=portal; b=bot;c=player;s=steel;f=floor;w=wall;
,cfffwwwwwww
.ffff.p.s.s.s.s.s.b
(dest 11 right, 2 down)
becomes...
,fcffwwwwwww
.ffff.p.s.s.s.s.b.s
p.s. here is a cipher to crack
(same cipher each time)
phrase 1:E GSATCL AC CTTL AR E GSTACL ACLTTL
phrase 2:FAUT AR UOCTM
phrase 3:FIT QEDU ZTGOST FIT RFOSU
Can you solve them?
hint: o is o |
|
Well... of course the AV programs are basically useless on an Ubuntu, since it's Linux and I don't think I've heard of a virus that attacks any sort of Linux OS, and I don't even think people care about attacking that system. I know Macs can, even though that doesn't happen as often. |
|
Ctrl+0 within a level takes no arguments, and only checks the bookmarks for that particular level to see if any solutions pass through the same gamestate you're in right now, and if so then finish the level by appending the rest of the moves. It's useful if, say, you find a 2-move improvement early on in a long level but don't want to bother with remembering the rest of the moves. It won't look at solutions to any other level.
What Tom is suggesting is Ctrl+0 at the menu where you select a level, which then pops up a text input where you type in "N7DOT.esp" or whatever player file you want to look through. Then it proceeds to try out every stored solution in the file on every unsolved level in the folder you invoked Ctrl+0 from, and whenever it finds a match, copies that solution to associate it with the new level and moves on. This will take a while and can't be interrupted.
And I doubt any of those AV programs will do any good on a Ubuntu box. |
|
There is a bad level in one of the folders, apparently. (i think graveyard) |
|
Is There Any reason why spacebar.org is so slow?
I think all this server screwiness could have to do with a virus, worm, or some other thing like that. These sorts of things can result from that sort of thing. Our Computer with my main N7DOT.esp File started throwing blue screens at times during start-up and then had a fake anti-virus software pop-up at one point (it was named something like YGOKblahblahblahblahblah.exe) before eventually displaying nothing but a black screen, no computer hard drive noise, period (turns out it's IDE cable's main hard drive connector plug was severed right off when checked after it stopped working).
I suggest a thorough anti-virus scan with a high-quality anti-virus software (better than Norton or AVG or maybe Avast!). |
|
The Ctrl-0 just says 'couldn't find solution' or something like that, even if there is a solution in the same folder. The recovery didn't recover a solution yet again - even though the change didn't matter (it didn't effect gameplay, just a fix).
It seems I am unable to get a decent style score on anything even if I put alot of work into it.
P.S. Any Thoughts On Ghosts? (scroll up and you will see it at some point) |
|
|
|
|
|
Ctrl-0 has never ever worked for me, even if I know it should give me one, and it looks like my bookmark recovery system is broken. |
|
I REALLY LIKEY YOUR SONGS!!! |
|
Solutions are associated with levels by the hash of their content, so if you change the level (even just the title) the solutions aren't associated any more. The editor does try to see if the solutions work for the new level when you save, so it must have been a bit more complex than just saving. But you can probably get back the solution by selecting the level from the load screen and pressing ctrl-0, then typing the name of your player file. This tries out all the solutions in that file and if any work, saves them with the level. |
|
The Editor Erased My Elegant Solution just because I changed the name and saved! I was going to Upload it just so people could see it the solution (this Is still a level I made!) but it deleted it! Why?!?!?!?!?
grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr...
'______ is not happy' |
|
Haha good luck man, based on that review it sounds pretty terrible. |
|
Nice!!
I pretty much have to buy the disc now so I'll let you know how the film is. |
|
Another (somewhat unfortunate) sighting:
www.avclub.com/articles/fred-the-movie,46035/
(the dvd menu clip)
Bonus points if anyone can stand to watch any of that for more than 10 seconds (I certainly couldn't). |
|
9727. Tom 7 (static-96-235-41-115.pitbpa.fios.verizon.net) –
09 Nov 2010 22:35:04
[ Bathroom? Mushroom! ]
September 2003! The mushrooms have yet to return. |
|
Tom you posted in September. How's it going now? |
|
I have been in there and sprayed with mold remover which is probably more dangerous especially the quantity I used. Then pored salt around where toilet joins floor BUT I have discovered more behind the toilet where I can't reach easily.
My 25 year old son doesn't want them to die because he loves fungi. |
|
Hi
For 2 months have been renting a flat that belongs to a doctor and was super clean when we moved in. Have twice reported a small leak at the side of the toilet and someone has been to fix it twice.
Yesterday or the night before, I found a small cluster of mushrooms. They were creamy white. We thought they were rather cool; so unusual. There is also a dark brown shape on the other side.
Now the little cluster has spored and I am afraid to go in there. Thanks for the salt advice. Where am I going to wash tomorrow morning?
I was a little worried about ringing the estate agent incase they thought us dirty. Now I am not because they spring up quickly for other people as well. I feel like moving out!
Advice: don't let them spore because a tiny fungus can produce massses of dust. Good luck everyone. |
|
I Updated my Bot slide level to 50 moves or less required and the window somehow says the solution is 55 even though I know that isn't true, and that it is impossible, since at move 51 you get fried. |
|
It was the web server flipping out, so it was first serving 500s and then just refusing connections. Dunno what's going on, but I haven't had time to look into it yet. Doubt it has anything to do with Escape, don't fret. :) |
|
9721. Anonymous (108.17.96.245) –
07 Nov 2010 12:56:37
[ BAD SAT SCORES ]
Got an 1860 in 7th grade, pretty proud of that. :) |
|
This particular downtime was preceded by 500 errors on all spacebar pages before the server became unreachable, something I didn't notice on the previous two outages. |
|
That roughly 24-hour server wedge just proved my point. Is there any reason for the constant 'wedge-wedge-wedge'? |
|
i found them out of my cling by the stirs |
|