THANK YOU TOM THE SEVENTH FOR TEACHING US ABOUT THE WONDERFUL WORLD OF GOOGLE AND OR GOOGLE!!!!!!!!
PEACE OUT GIRL SCOUT
(I WAS ONE OF THE GIRLS CRACKING UP THE WHOLE TIME) |
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Tom its Lizzy again. we just wanted to say thanks for teaching us and heping us learn about GOOGLE. or should i say GOOGOL. any way thanks again. SEE YA!!
PEICE OUT GIRL SCOUT!!!! |
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Hey Tom! I SAW YOU AT CMU! YOU WERE TEACHING US ABOUT GOOGLE ON MONDAY NIGHT!
BYE TOM!!!!!!! |
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Hey Tom,
I went to tech nights at CMU. I SAW YOU THERE!!! My friends and me were the ones that wouldn't stop laughing. If oyu dont remember thats cool, but maybe you remember us laughing at Liza J. We had so much fun. Hope you enjoied meeting us. WE had a blast. |
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After experimenting with my own edits to font.png, I must say that pie charts look a lot more functional for conveying D/S/R ratings than the different-width rectangles do. |
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9399. Anonymous (c-98-229-41-162.hsd1.ma.comcast.net) –
13 Mar 2010 14:17:20
[ BAD SAT SCORES ]
is a 670 bad ? |
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Usted puede ver la capa de suplentes pulsando "Y" en el juego o en el editor. |
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me gustaria saber cual es el truco para hacer aparecer objetos en el lugar donde ya hay otros, ¿ cómo se hace? se como hacerlos desaparecer, pero no se como hago para que en su lugar aparezcan otros y que además luego quede oculto en cualquier lugar de la pantalla. gracias me encanta el juego |
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I always liked this one... |
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Thanks. I still haven't gotten a chance to look into it...
Sound will definitely be tasteful and optional, don't worry. |
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:-)
Tom, the new version doesn't work on my Intel Macbook either (Tiger as well). And BTW: "sound" doesn't sound like a thing I would want AT ALL! I really appreciate that this game is NOT making any weird ugly sounds at all. |
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9393. montra--trimek---pig----thailand---- (ppp-58-11-79-111.revip2.asianet.co.th) –
06 Mar 2010 04:09:34
[ DBZNN ]
we---love----c.nn------best? |
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good to hear that, Tom! So it seems my ellbow-bump in the ribs was a hit then. :) Wasnt' meant to hurt but only to wakeup someone. |
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sneeeky sneeky buggers!!!!! |
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Wowei's probably just teasing me, but for the record: I don't think sound and animation are more important than fixing serious bugs. Sound is a real old feature that I haven't worked on for years (and haven't even put out what I've done yet) because it's not that important. The reason to do the animation update was more about having a reason to do a new release with something to talk about (meaning more than a handful of minor bugfixes and behind-the-scenes invisible stuff). I needed to do a release because I wasn't even able to build the code on Windows or Mac because it had gotten so stale. It seems I even messed some stuff up, creating real serious bugs like the bookmark one you mentioned and the inability to run on some version of OS X. Those are top priorities.
The move counts not being up to date (it also shows "1 move" if you recover solutions or ctrl-0 them) is an old bug but I don't think it's very serious. Maybe I don't properly appreciate how annoying it is, though? In any case, my highest priority other than the bugs I mentioned above is a total redesign of the level browser, which you'll be happy to know ensures that things like move counts are always up-to-date. It also fixes some much more serious problems, like the slowness that comes from having several thousands of levels, and the sea of levels that makes it hard to find a good level to try or to feel like you've made progress when you solve it.
That said, I don't get a lot of time to work on Escape recently, mostly because of work. I wish I did... |
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Bizzkit, you found only a workaround for a serious bug and an elder bug that is.
We have to apologize, that bug-fixing isnt as high a priority as new animations or new sounds is. Who cares about bugs, when you can hear your machine say: beep wooosh zong ;) |
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Devin's Zoink : I found my Lost Levels HOORAY!!! I will be uploading then when i go to my Aunt's House. Well Look forward to it! |
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9386. Anonymous (ppp-58-8-143-153.revip2.asianet.co.th) –
27 Feb 2010 05:27:35
[ DBZNN ]
montra--trimek--pig---thailand---visit---c.nn---and---people--world----thankyou---very--much |
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Nevermind, I figured out how to make it work :) You need to close out of the load level screen and then go back for the change to take effect. |
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Hi. I just found and downloaded this game today. It's a pretty fun and unique game as is, but I do have a suggestion as to how to make it better. I'm not sure if someone has already suggested this, but I think it would be nice if the Solved! (# of moves) value changed if you do better another time through the level. Say, for instance, you solved a level in 20 moves the first time through. Then, the second time through you solved it in 16 moves. The result would still say Solved! (20 moves) rather than (16 moves). Can this be fixed? |
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My source codez are all open but a little bit Pittsburgh and Me specific, and they're all in SML. In any case you'd need a way to get KML files from the GPS.
I think that most GPS interfaces are standard, or that there's some small set of standards. There must be linux software out there, but I don't know about it. The Forerunner 305cx is probably not an example because it uses wireless ANT+ to sync. |
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9382. Nels (p54bcf2e5.dip.t-dialin.net) –
24 Feb 2010 10:29:48
[ mp3.com ]
Beats so big I'm steppin' on Leprechauns...
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Congratulations for your new version of Escape. |
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One aspect of this project really appeals to me, and that is that you get to see every part of the city. I'm tempted to try something similar but wimpy, such as biking every street in (comparably-sized) Washington, D.C.
Is there any open-source Linux type software that I could use to track progress, together with a GPS? |
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