Tom 7 Radar:
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Awesome! I'm glad you were able to read through their threats and make a solid legal argument.
My only concern is that most people to not have nearly this level of legal savvy and yet, laws as hard to understand as this are being applied to them. It's a truly unfair system that leaves the average person at the mercy of legalese.
Thanks Tom for at least giving us an example of how one should defend themselves. |
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9190. Anonymous (ip68-101-115-127.oc.oc.cox.net) –
10 Dec 2009 22:36:31
[ BAD SAT SCORES ]
I have a 1900 Sat score and a 4.6 gpa and top 1% in my class...is this good enough for caltech |
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Other than the amount flux thing. |
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We should have title music and a mute/unmute button on the title screen.
Oh, One more item: Mombots - They are like Hugbots but they have a 20-move timer, and when they go off, the Mombot splits, and, uh-oh! If there is enough bot slots left, POOF, there is a new Hugbot, as well as the Mombot! Then the timer resets. The Mombot only can split twice, and then it it is a Mombot that doesn't split! The Mombots are numbered before all other bots,and they split in order from lowest to highest number (1, 2, 3, 4, 5, 6, 7 - creates #14 or #15). The Eighth, Ninth, Tenth, Eleventh, etc. would never be able to split, so there can only be seven Mombots in each level, minus one for every two bots of different kind.
The split thing will probably be the hardest part.
But it would be interesting! |
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-I think it can be metal, and hinges, or your skeleton, are both examples that it CAN. Joints are the secret that's not that secret. Of course, the inside would have to be squishy or hollow, but it's still metal.
-Also, I think Unsolved/Collaborative levels should be able to be added to the server. They would go in a separated folder, and they could be collaboratively worked on, and if it was an unsolved, you could test to see if it was possible. If it proved possible, and the solve was uploaded, the creator could upload to triage, and who solved it would still have claims on the solve. This would allow those who didn't have very good escape skills to submit hard levels, and make collabration easier (The versions of the collabrative level would be shown as one, then when clicked it would give the versions) But Collabratives would be COPIED to triage, not moved, when uploaded.
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Tom, I think this post is very long. |
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So here's what I'm envisioning:
you select a level in the level browser. Then you get a level close-up. On the left hand side you have a large image of the protagonist. On the right hand side you can see an enlarged map. Beneath the map you get the level description/teaser and the minimum number of moves and other relevant details. You can then finalize your decision to enter the level or continue browsing. You are also given the option to change your character. You may select a character from the following: the original guy, a female version of the original guy, a multi-ethnic dude, and an overweight person of moderate complexion and ambiguous gender. You could potentially go with a anthropomorphic dog instead of the fat person. It might be worth crowd-sourcing the art/animations of the new characters and then deciding the winners by webvote. |
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Hi Radiant, I respect you but you are way off base when it comes to the spheres. Those spheres physically deform when you kick them. They are definitely not metal. Maybe they are gelatinous. Maybe they are rubber. Maybe they are enormous beach balls. But metal? No Sir. |
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If you have a plotline, why not make a level out of it? Like "My plane took off 5 minutes ago and now I'm stuck at the airport!" When uploading a level, you can even provide introductory comments if you think a little context for the level's story is in order. The whole point of the game is that you can (and should be encouraged to) make levels based on just about anything!
A gelatin sound for pushing spheres would be out of place, since the concept is that they're made of hard metal. |
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Hi Tom,
It's your friend COASTER again.
I think that in addition to being able to upload user-generated levels, there should also be a shared space for 'Escapists' to upload user-generated plotlines. As somebody who writes a lot of Escape themed fan fiction, I think it would be great if we could harness this as a role-playing/fantasy supplement to the puzzle game experience. |
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Hi Tom,
It's your friend COASTER. I'm going to share my thoughts.
I agree with Radiant about sound. I also think level sorting could use some improvement. Finally, I think you consider nicknaming fans of escape as "escapists," and addressing them as such in posts like these.
Sound wishlist: Opening jingle, level selection (bleeps when scrolling, bloop when level selected), level entry (maybe the sound of a dungeon-esq gate closing), laser and robot death, robots awaking, gelatenous sound when you kick circle blobs, maybe another sound for kicking gold blocks or other blocks, electricity sound when you activate a circuit or turn power off, crash sound when robots crash into each other, explosion when bomb goes off, zap sound when blocks get pushed into yellow, an "x" sound when you try to move in a direction you can't, and, of course, victory music. (Ideally the hero should have a dance animation for when he escapes).
People should be able to sort using the GUI. It would also be nice if there was some sort of Web 2.0 capability for people to tag or somehow organize the almost 2,000 levels in triage. |
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9180. saraaaaah. (pool-74-97-146-167.prvdri.east.verizon.net) –
06 Dec 2009 14:52:47
[ Hands-free cell phone ]
lmfaoo ; thats mad funnny.
but seriously.. you have no life, although.. you are pretty hottt (;
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Tom, your site will be suffered with spam comments. Using the reCaptcha technology, from recaptcha.net, you can stop the spam easily. |
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radiant:
sound already works. look at stderr.txt
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9176. I am notAnonymous (77.31.219.124.dynamic.saudi.net.sa) –
01 Dec 2009 10:48:32
[ BAD SAT SCORES ]
1480 i love this score |
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9175. spoons (cpe-74-64-54-58.nyc.res.rr.com) –
01 Dec 2009 08:40:20
[ Action Jackson MS ]
They had this campaign in the works for years but have been waiting for a version of Windows with an appropriate name. |
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There are five things I can think of worth having before calling it a new release:
1) sound (the obligatory "big feature" you can promote);
2) improved level sanity checker (the malformed levels);
3) any animation bugs you've found, tracked down, and fixed since last release;
4) a "Show/Hide..." menu item in the top bar during gameplay, so that players can more readily see toggles for D, Y, N, and whatever you use to deal with noname's "Guesswork" bot trick;
5) tweaks to the solution manager. In particular, I'd like if solutions were checked against the existing solution list for the level, and not added to the file multiple times if it turns out it's just a duplicate of one of your previous solutions; and that new solutions that you enter in by hand (as opposed to downloading, or watching a downloaded solution all the way through) automatically supersede your current default solution that's played in thumbnail, provided that it's actually faster than your current default. |
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I agree, long overdue. I'm sorry for the delay, though I don't think there are any pressing issues with the current version that need attention. (Maybe radiant's abuse of parsing bugs?) I've got in the works some "Beta 4" features that I'd like to get out the door, but maybe I should just do a point release refresher, because there are minor fixes all over. Thank you guys for keeping up a nice stream of levels even in my inattention!
The animation bug is an instance of a known problem (but as always thanks for reporting it with a crisp test case) which unfortunately does not have a simple solution. BTW, it's conventional to immediately delete bug report levels after uploading, so that they don't confuse new users. |
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9171. Anonymous (cpe-72-224-188-35.maine.res.rr.com) –
29 Nov 2009 21:13:09
[ BAD SAT SCORES ]
2270 SAT
740M
730CR
800W
14th out of 55 in my class
crappy ECs
mediocre grades
well, let's see where i get. |
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I just submitted an animation bug level where it shows Bot 2 pushing a block and Bot 3 walking onto the block pushing another block that was coming out of the first block and then after everything stops the first block vanishes.
What should happen is the block is pushed down by Bot 2 and then Bot 3 pushes the same block afterward. But I don't think this will be easy to fix. |
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Yeah, a new version of Escape and a new feedback thread are overdue.
It's been two years since last update, which is about the time between each of the last updates and new thread additions.
Also, here's another item idea: A Tankbot (or Tank) - When a Tankbot is in a position in "front" of a prong of a Laser, is pushed onto Electric, or it is broken by a Dalek the Tankbot will explode just like a bomb. But at the same time, Tankbots can move up to two spaces by themselves.
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Of course I sent it. Who else could have spoken from that perspective...the Illuminati?
LP is "Let's Play", a style of video meant to show a curious audience through a game many of them may not be familiar with. Often, the player's presentation style is as much a focus of the video as the game itself, and usually the videos exist to praise the game and draw in a new audience (there exist a few LPs of the form "Look how much this game sucks!", but that obviously can't be the case with this one.)
My input on an official collection is that there should (for now) be two collections of official non-tutorial levels ("Escape 1" and "Escape 2", or what have you), with the before/after cutoff point being Tutorial 22. But we might want to find a better place to organize these thoughts than 300+ posts into a general purpose discussion thread. |
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What do you mean by LP-styled video? I agree with the things you said about the Escape spoiler secrecy culture, which is something that I encourage. That's mainly because I think the temptation for walkthroughs is too high and that they basically ruin it. I might be too conservative. I think it would be interesting to see director-style commentary about some levels, though. (like by the author or explaining a devastating cook?) I've also been meaning, for forever, to make an official level collection, though I don't think it would change the spoiling nature of spoilers. :) |
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