4953. TarGet (at05-m187.net.t-com.hr) –
10 Sep 2006 13:24:47
[ Quake 3 Done! ]
if somebody do not know how to beat some arena just write g_speed 500000 i think that gona be enough for win??? haha
|
| |
4952. TarGet (at05-m187.net.t-com.hr) –
10 Sep 2006 13:17:40
[ Quake 3 Done! ]
xearo on nightmare???? that is for kids its too easy?? I dont know why but i cant beat deva station!! but i found secret there haha (shit). I wana try play q3 without HUD is this possible?
In q3 nobody can beat me when is LAN party but on net Im suck!!
bye bye |
| |
4951. Tom (h-72-244-70-119.phlapafg.dynamic.covad.net) –
09 Sep 2006 23:06:06
[ UPD: Escape Beta 3 ]
I'm just saying that the changes I'm working on now should take care of what you want. But they won't be ready until october at the earliest. |
| |
??? I'm sorry, but I don't understand A SINGLE WORD??? |
| |
The solution manager is being merged with the bookmark system, so this will come naturally when that happens. Expect more changes to escape starting in october... |
| |
"Traffic Jam" by KWM: Tom, I was so glad to finally get that one, and really interested in observing the original solution and the speedrun - but no way, I just could not "see" anything 'cause it's impossible to zoom in and out while watching solutions. Could it be possible to introduce zooming there?
(I know, the resize-window-thing now works for OSX as well, but unfortunately, I did solve that level using the old version of the game. So I copied my player file into the new version - but doing so I lost a few solutions. I certainly know I just have to wait for some days and copy the player file again and that would solve my little problem, but still, "zooming solutions" would be a good thing.) |
| |
We too just found a mushroom growing next to our shower...no surprise that the wall is quite soft, probably has some mold and needs some work. Mold can be toxic and an extreme health hazard. I suggest to anyone with mushrooms growing in their house to take it seriously and look deeper than what appears on the surface. And I really hope that nobody is eating these specimens, even the bathroom oyster variety...that's disgusting. |
| |
Thanks tadbot! I fixed it... |
| |
unrelated:
I was reading through His Sophomoric Effort a second time, and noticed a typo in the second edition: On page 150 of the 8x11 version, "the" should be changed to "they" in "the just needed to do little jumping". |
| |
4944. fred (149.135.56.83) –
07 Sep 2006 20:03:59
[ FLAMING TEXT ]
cool |
| |
Yeah, I agree with you on XVID. These vids sure look good! |
| |
4942. Anonymous (218.18.35.239) –
06 Sep 2006 21:33:15
[ PG Article ]
Hello, everybody,
Nice to meet you |
| |
Well, I think the answer is that videos are much larger (so it matters to compress them more) and many people tried to get their technology to be as popular as MP3, so there are just lots of codecs out there. There are some standards coming out of the works, I guess...
Anyway, XVID is a good choice because it's free and open source and produces great results. |
| |
All those codecs... why don't they just develop a single movie format like mp3, or ogg, for movies?
Why make it so difficult that an avi never is just an avi, but an avi-which-is-not-playable-until-you-install-some-codec?
Imagine the mess if it was like that with audio. |
| |
The static linking (actually it is dynamic but the libraries are included) is deliberate so that people don't need to download and resolve dependencies to play the game.. that's the way it works on Windows and OSX and I think it's a lot nicer. Is there something that goes wrong with it the way it's set up?
I don't understand what you mean about main.cpp missing an SDL_net include; it includes escapex.h which then includes all of the SDL headers.
I'll look into the 16 bit thing, but I seem to recall that some of the things I'm doing (direct pixel manipulation) only work with 32-bit color.
BTW, what compiler/distro are you using? It compiles fine (out of the box) on all of my linux machines... |
| |
From the HACKING file:
> I am interested in ports to other architectures and
> operating systems, so let me know if you can assist.
To get the latest source release to compile on a normal Linux system,
something like the patch below is needed. Some issues:
- System header files should be included with <foo.h> not by using '""'
- main.cpp is missing #include <SDL_net.h>
- The game doesn't run on other bitdepths than 32 as that's hardcoded
into the source code. Almost all (other) SDL games convert the
graphics to the display format (there's an SDL function for that)
on loading because that way they work much faster
- This is especially important for mobile devices as most of them
have still 16-bit screen and they are fairly slow (although still
much faster than 8-bit SNES (with 4-bit graphics?) :-))
- It's not very nice to link stuff as statically by default
(as the SDL libraries are normally in the system as dynamic ones)
- SDL libs have dependencies to other libraries they require,
there's no need to add -lpng (and libraries SDL doesn't
need) to to the linker line
--- draw.h.orig 2006-09-05 21:35:21.870912936 +0300
+++ draw.h 2006-09-05 21:35:45.401335768 +0300
@@ -3,8 +3,8 @@
#define __DRAW_H
-#include "SDL.h"
-#include "SDL_image.h"
+#include <SDL.h>
+#include <SDL_image.h>
#include "level.h"
#include "font.h"
#include <math.h>
--- escapex.h.orig 2006-09-05 21:35:27.395073136 +0300
+++ escapex.h 2006-09-05 21:36:42.224697304 +0300
@@ -2,9 +2,9 @@
#ifndef __ESCAPEX_H
#define __ESCAPEX_H
-#include "SDL.h"
-#include "SDL_image.h"
-#include "SDL_net.h"
+#include <SDL.h>
+#include <SDL_image.h>
+#include <SDL_net.h>
#include <math.h>
#include <string>
--- http.h.orig 2006-09-05 21:32:18.580777272 +0300
+++ http.h 2006-09-05 21:32:34.955287968 +0300
@@ -5,9 +5,9 @@
#ifndef __HTTP_H
#define __HTTP_H
-#include "SDL.h"
-#include "SDL_image.h"
-#include "SDL_net.h"
+#include <SDL.h>
+#include <SDL_image.h>
+#include <SDL_net.h>
#include <math.h>
#include <string>
--- main.cpp.orig 2006-09-05 21:29:56.802330872 +0300
+++ main.cpp 2006-09-05 21:31:29.537233024 +0300
@@ -26,6 +26,7 @@
#include "handhold.h"
#include "animation.h"
#include "sound.h"
+#include <SDL_net.h>
#define DEFAULT_DIR "."
#define SPLASH_FILE "splash.png"
--- sdlutil.cpp.orig 2006-09-05 22:09:36.613544576 +0300
+++ sdlutil.cpp 2006-09-05 22:09:39.256142840 +0300
@@ -387,7 +387,7 @@
/* SDL_DOUBLEBUF only valid with SDL_HWSURFACE! */
- SDL_Surface * ret = SDL_SetVideoMode(w, h, 32,
+ SDL_Surface * ret = SDL_SetVideoMode(w, h, 16,
SDL_SWSURFACE |
SDL_RESIZABLE);
return ret;
|
| |
4936. Shawn(smurray@dublin.com) 9/02/2006 5... (pool-68-236-146-41.alb.east.verizon.net) –
04 Sep 2006 17:35:01
[ Bathroom? Mushroom! ]
I own a cleaning company in upstate NY. We specialize in mold cleaning and remediation. There are a few factors, which most people understand, that contribute directly to the growth of mold and mushrooms. Temperature, humidity (presence of moisture), and organic material for food. One or all off these factors need to be dealt with in order to control the problem. I have been working in this field for some time now and still run into situations that make me scratch my chin. Its unbelievable some of the places where molds will grow. One thing I can say though is that you should take caution when handling any type of mold or mushrooms. I have run into situations where apon leaving a heavily contaminated home, my partner and myself have been stricken with nausia and severe headaches. Wearing a respirator is a must for your protection. They taught us this in school and its good advice. I can stand this stuff. It destroys everything if not dealt with. I was saying earlier that it needs organics to grow such as wood but I have seen mold grow on everything. Everything!! Control the moisture. Protect yourselves |
| |
|
|
| |
4934. Hernan (customer-hmo-212-15.megared.net.mx) –
02 Sep 2006 03:18:50
[ Quake 3 Done! ]
For me, the real challenge is to beat Major in q3dm17 1 on 1. Create a new multiplayer server with the Major bot with Nightmare! skill level and start the server.
to beat the single player levels in nightmare were all easy except q3dm18. Xaero can lick my b@lls everyday. Major I tell you... that little biatch.
I still can't beat her. I can win... barely... sometimes... but I need to ravage her!!! For my pride as a Q3 Addict :) And for the generations that have been playing with this game since past millenium. |
| |
4931. Tom 7 (h-72-244-70-109.phlapafg.dynamic.covad.net) –
01 Sep 2006 13:06:26
[ UPD: Escape Beta 3 ]
I sometimes use computer programs (that I wrote) to generate puzzles (which means generating the solution, too) and then design a level around them.
I think it's fine to use whatever means you have at your disposal to solve puzzles... I've also written programs to solve levels. It's all about having fun! |
| |
Tom 7
If you don't mind me asking what do you use the + computer for. Design or solution?
So if a computer is used to create a level is using one to solve it "legal".
|
| |
4929. Anonyme01 (132.14.102-84.rev.gaoland.net) –
29 Aug 2006 10:00:25
[ FLAMING TEXT ]
sexxxxxxxy boy |
| |
4927. ian De PAinter (124.6.173.166) –
29 Aug 2006 03:17:15
[ FLAMING TEXT ]
HALO PEOPLE
CAN U GIVE SITE REGARDING GRAPHICS TUTORIAL OR PLUGINS SITE
ANY SOFTWARE ADOBE, COREL GRAPHICS SUITE, COREL PAINTER 9.5
OR ANY.
THANX SEND THIS
ian_suarez@yahoo.com
|
| |
Weird. I recommend installing XVID (http://www.koepi.org/xvid.shtml) and using Media Player Classic (http://sourceforge.net/project/showfiles.php?group_id=82303) instead of windows media player. Just installing XVID should help... |
| |
What program do you use to display these videos? Every time I click on your link, my computer crashes and then my aol disappears, even though I am using mozilla. Please stop taunting us with these high speed videos only to have us crash our poor PCs. It's audience abuse. |
| |