4942. Anonymous (218.18.35.239) –
06 Sep 2006 21:33:15
[ PG Article ]
Hello, everybody,
Nice to meet you |
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Well, I think the answer is that videos are much larger (so it matters to compress them more) and many people tried to get their technology to be as popular as MP3, so there are just lots of codecs out there. There are some standards coming out of the works, I guess...
Anyway, XVID is a good choice because it's free and open source and produces great results. |
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All those codecs... why don't they just develop a single movie format like mp3, or ogg, for movies?
Why make it so difficult that an avi never is just an avi, but an avi-which-is-not-playable-until-you-install-some-codec?
Imagine the mess if it was like that with audio. |
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The static linking (actually it is dynamic but the libraries are included) is deliberate so that people don't need to download and resolve dependencies to play the game.. that's the way it works on Windows and OSX and I think it's a lot nicer. Is there something that goes wrong with it the way it's set up?
I don't understand what you mean about main.cpp missing an SDL_net include; it includes escapex.h which then includes all of the SDL headers.
I'll look into the 16 bit thing, but I seem to recall that some of the things I'm doing (direct pixel manipulation) only work with 32-bit color.
BTW, what compiler/distro are you using? It compiles fine (out of the box) on all of my linux machines... |
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From the HACKING file:
> I am interested in ports to other architectures and
> operating systems, so let me know if you can assist.
To get the latest source release to compile on a normal Linux system,
something like the patch below is needed. Some issues:
- System header files should be included with <foo.h> not by using '""'
- main.cpp is missing #include <SDL_net.h>
- The game doesn't run on other bitdepths than 32 as that's hardcoded
into the source code. Almost all (other) SDL games convert the
graphics to the display format (there's an SDL function for that)
on loading because that way they work much faster
- This is especially important for mobile devices as most of them
have still 16-bit screen and they are fairly slow (although still
much faster than 8-bit SNES (with 4-bit graphics?) :-))
- It's not very nice to link stuff as statically by default
(as the SDL libraries are normally in the system as dynamic ones)
- SDL libs have dependencies to other libraries they require,
there's no need to add -lpng (and libraries SDL doesn't
need) to to the linker line
--- draw.h.orig 2006-09-05 21:35:21.870912936 +0300
+++ draw.h 2006-09-05 21:35:45.401335768 +0300
@@ -3,8 +3,8 @@
#define __DRAW_H
-#include "SDL.h"
-#include "SDL_image.h"
+#include <SDL.h>
+#include <SDL_image.h>
#include "level.h"
#include "font.h"
#include <math.h>
--- escapex.h.orig 2006-09-05 21:35:27.395073136 +0300
+++ escapex.h 2006-09-05 21:36:42.224697304 +0300
@@ -2,9 +2,9 @@
#ifndef __ESCAPEX_H
#define __ESCAPEX_H
-#include "SDL.h"
-#include "SDL_image.h"
-#include "SDL_net.h"
+#include <SDL.h>
+#include <SDL_image.h>
+#include <SDL_net.h>
#include <math.h>
#include <string>
--- http.h.orig 2006-09-05 21:32:18.580777272 +0300
+++ http.h 2006-09-05 21:32:34.955287968 +0300
@@ -5,9 +5,9 @@
#ifndef __HTTP_H
#define __HTTP_H
-#include "SDL.h"
-#include "SDL_image.h"
-#include "SDL_net.h"
+#include <SDL.h>
+#include <SDL_image.h>
+#include <SDL_net.h>
#include <math.h>
#include <string>
--- main.cpp.orig 2006-09-05 21:29:56.802330872 +0300
+++ main.cpp 2006-09-05 21:31:29.537233024 +0300
@@ -26,6 +26,7 @@
#include "handhold.h"
#include "animation.h"
#include "sound.h"
+#include <SDL_net.h>
#define DEFAULT_DIR "."
#define SPLASH_FILE "splash.png"
--- sdlutil.cpp.orig 2006-09-05 22:09:36.613544576 +0300
+++ sdlutil.cpp 2006-09-05 22:09:39.256142840 +0300
@@ -387,7 +387,7 @@
/* SDL_DOUBLEBUF only valid with SDL_HWSURFACE! */
- SDL_Surface * ret = SDL_SetVideoMode(w, h, 32,
+ SDL_Surface * ret = SDL_SetVideoMode(w, h, 16,
SDL_SWSURFACE |
SDL_RESIZABLE);
return ret;
|
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4936. Shawn(smurray@dublin.com) 9/02/2006 5... (pool-68-236-146-41.alb.east.verizon.net) –
04 Sep 2006 17:35:01
[ Bathroom? Mushroom! ]
I own a cleaning company in upstate NY. We specialize in mold cleaning and remediation. There are a few factors, which most people understand, that contribute directly to the growth of mold and mushrooms. Temperature, humidity (presence of moisture), and organic material for food. One or all off these factors need to be dealt with in order to control the problem. I have been working in this field for some time now and still run into situations that make me scratch my chin. Its unbelievable some of the places where molds will grow. One thing I can say though is that you should take caution when handling any type of mold or mushrooms. I have run into situations where apon leaving a heavily contaminated home, my partner and myself have been stricken with nausia and severe headaches. Wearing a respirator is a must for your protection. They taught us this in school and its good advice. I can stand this stuff. It destroys everything if not dealt with. I was saying earlier that it needs organics to grow such as wood but I have seen mold grow on everything. Everything!! Control the moisture. Protect yourselves |
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4934. Hernan (customer-hmo-212-15.megared.net.mx) –
02 Sep 2006 03:18:50
[ Quake 3 Done! ]
For me, the real challenge is to beat Major in q3dm17 1 on 1. Create a new multiplayer server with the Major bot with Nightmare! skill level and start the server.
to beat the single player levels in nightmare were all easy except q3dm18. Xaero can lick my b@lls everyday. Major I tell you... that little biatch.
I still can't beat her. I can win... barely... sometimes... but I need to ravage her!!! For my pride as a Q3 Addict :) And for the generations that have been playing with this game since past millenium. |
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4931. Tom 7 (h-72-244-70-109.phlapafg.dynamic.covad.net) –
01 Sep 2006 13:06:26
[ UPD: Escape Beta 3 ]
I sometimes use computer programs (that I wrote) to generate puzzles (which means generating the solution, too) and then design a level around them.
I think it's fine to use whatever means you have at your disposal to solve puzzles... I've also written programs to solve levels. It's all about having fun! |
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Tom 7
If you don't mind me asking what do you use the + computer for. Design or solution?
So if a computer is used to create a level is using one to solve it "legal".
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4929. Anonyme01 (132.14.102-84.rev.gaoland.net) –
29 Aug 2006 10:00:25
[ FLAMING TEXT ]
sexxxxxxxy boy |
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4927. ian De PAinter (124.6.173.166) –
29 Aug 2006 03:17:15
[ FLAMING TEXT ]
HALO PEOPLE
CAN U GIVE SITE REGARDING GRAPHICS TUTORIAL OR PLUGINS SITE
ANY SOFTWARE ADOBE, COREL GRAPHICS SUITE, COREL PAINTER 9.5
OR ANY.
THANX SEND THIS
ian_suarez@yahoo.com
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Weird. I recommend installing XVID (http://www.koepi.org/xvid.shtml) and using Media Player Classic (http://sourceforge.net/project/showfiles.php?group_id=82303) instead of windows media player. Just installing XVID should help... |
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What program do you use to display these videos? Every time I click on your link, my computer crashes and then my aol disappears, even though I am using mozilla. Please stop taunting us with these high speed videos only to have us crash our poor PCs. It's audience abuse. |
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Wow. You should definitely try breaking some sugar glass (http://www.stormforcepictures.com/howto-makefakeglass.php) so you can truly release the Dragon Fist. |
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4923. Bernie (cpc1-basf3-0-0-cust363.nott.cable.ntl.com) –
24 Aug 2006 06:48:43
[ Bathroom? Mushroom! ]
I just picked 14 mushrooms from my bathroom floor, i thought this was normal, i've never known anything different...they were in my parents place when i was a kid and we used to use them in cooking all the time.
Should i be concerned about them then? That means i'll have to start buying them! |
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4922. E_T (cpe00e0984d6287-cm00407b877fa2.cpe.net.cable.rogers.com) –
24 Aug 2006 00:51:29
[ Bathroom? Mushroom! ]
Wow, I didn't know this was so common.
I just got back from a 4-day trip to find mushrooms growing out of my basement carpet. The dehumidifyer often leaks when it gets full, so it's no suprise that something could grow there. I plucked them out and threw them away, but I'm not sure if they're dangerous or not.
They were a grey-ish colour with lots of black squiggly spots. They were about an inch and 1/2 tall, and a little over a centimeter in diameter. The button tops were elongated. Anyone know what they could be? |
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4920. Don (dynamic-acs-24-154-191-51.zoominternet.net) –
23 Aug 2006 21:49:49
[ More pictures ]
imagine if the entire caterpillar was as weird looking as its face
IMAGINE |
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4917. curseddagger (cpe-58-169-46-4.nsw.bigpond.net.au) –
22 Aug 2006 07:45:07
[ Bathroom? Mushroom! ]
hey all, i just jumped in the shower the other day and looked down to see what i thought was a HUGE booger...upon closer inspection i saw that it was a little mushroom growing from a crack in the grouting in between the tiles. Our bathroom is actually really clean and we always use the dehumidifier (exhaust fan)..
i thought it was the coolest (but strangest) thing i had seen in a long time and told everyone to not use that bathroom for a few days. i wanted to see if they would come back so we left the bathroom alone and sure enough several more massive mushrooms started growing :D
we are getting the land lord to check it out and see what can be done to get rid of them..
p.s. they look like an inverted mushroom (off white/yellow in colour) and have tiny black spots on the underside |
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4915. Max (c-71-235-198-237.hsd1.ma.comcast.net) –
20 Aug 2006 15:43:21
[ PG Article ]
Oh man I want 2 grind |
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4912. Tom 7 (h-72-244-70-181.phlapafg.dynamic.covad.net) –
18 Aug 2006 11:06:10
[ PG Article ]
sk8rassic park |
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4911. Max (qu-advlan110.quinnipiac.edu) –
18 Aug 2006 10:53:42
[ PG Article ]
At least we'll have Sk8red-flavored oil millions of years from now! |
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4909. Tom 7 (c-24-131-65-110.hsd1.pa.comcast.net) –
18 Aug 2006 09:03:58
[ PG Article ]
As famous a tarpit as P=?=NP, decidability of MELL, Reimann hypothesis, Poincare conjecture, ... |
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OK, no problem... just checking! |
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4907. jcreed (c-24-19-24-68.hsd1.wa.comcast.net) –
18 Aug 2006 02:02:21
[ PG Article ]
Sorry, Prof. Pfenning, I would have had my thesis proposal by now, but it was sucked into something called a "sk8red vortex". |
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