Would you mind if I file copyrights on your four examples above. Might bring in some extra cash while our language and culture crum
b
l
e. |
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Andrew: Yes, this is sweet. I think these guys are pretty slow, though. 7 days? Gimme a break.
Jason and Adam and I want to throw a "weekend game programming competition" some time soon, the main obstacle is that we want to rig the rules so that we can enter it too. ;) |
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No, of course it's not a big deal, but I gotta find something to post about, right? I just love to get fired up about little things. |
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Have you seen this "Experimental Gameplay Project" some people at CMU in the ETC are doing? It seems like it would be right up your alley.
http://www.gamasutra.com/features/20051026/gabler_01.shtml |
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It's very unfortunate that the dollar sign looks like an S.
I don't think it's a big deal, though. A style argument could be made. The letters in your font sample reflect the name; "Potassium Scandal," for example. The dollar sign serves the same purpose. That said, it should probably be kept out of the actually name, and instead just used in logos or something. Or maybe we should stop resisting the coming fusion of ASCII and alphabet. |
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Man that would be awesome: WARNING: THE LEVEL YOU ARE UPLOADING IS PROBABLY LAME |
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3052. Tom 7 (h-67-100-132-206.phlapafg.dynamic.covad.net) –
25 Oct 2005 22:58:08
[ UPD: Escape Beta 3 ]
Hah. I have thought of trying to automatically detect certain kinds of common lame levels and warn the user upon uploading... but fortunately there hasn't been much trouble with that recently. |
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And look on the bright side, at least they're not *teleporter levels*. |
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3050. Tom 7 (h-67-100-132-206.phlapafg.dynamic.covad.net) –
25 Oct 2005 21:33:37
[ UPD: Escape Beta 3 ]
Kirima: I want everyone to be able to feel comfortable playing this game, and part of that is making levels. I hope that others can make it a welcome environment for new players, too, even if their levels are pretty unsophisticated.
As for making a "children's corner", I think it is a good idea, except for the fact that it will be pretty hard to determine who is actually a child. It could be quite insulting to have one's levels sent to the children's corner if not actually a child!
I tried this kind of level segregation already with the "Sophomoric" category. But it's too hard, and too mean, to put levels in there unless they were made by people who have clearly stopped playing the game.
I welcome suggestions, or comments about whether this is even really a problem. It can be mildly fun to speedrun these "beginner" levels, anyway... |
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3049. Kirima (231.158.76.83.cust.bluewin.ch) –
25 Oct 2005 18:43:19
[ UPD: Escape Beta 3 ]
Geraldine seems to be a cute and very clever little girl.
What do you think about a folder called "Children's Corner"?
Her levels are just innocent - I think this should be honnored and kids would need to have their own homepage and stuff and so on.
I love the way Geraldine tries to connect to who- or whatever.
She seems to be a smart girl!
Hey guys, will you be capable to handle this kind of not expected variation of the game?
?
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Yeah, it's deterministic, but makes certain totally reasonable programming styles impossible to use. |
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3047. Tom 7 (h-67-100-132-206.phlapafg.dynamic.covad.net) –
25 Oct 2005 10:57:25
[ UPD: Escape Beta 3 ]
That's a good idea, max. I'll have to think about whether they should be bots or not. (Note to self: "Bomberman" style mines might be neat, too.) |
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I think bombs beg the introduction of "mines", just like bombs except they have no fuse so you can move them around wherever without them exploding. These will allow for more exciting chain reactions... |
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Well, at least it's deterministic. Unless it isn't. In which case, nevermind.
Ugh, that makes me wonder how bad threads (would be/are) in this. |
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3044. Tom 7 (gs82.sp.cs.cmu.edu) –
24 Oct 2005 19:04:47
[ Quake 3 Done! ]
You could figure this out by looking at the Quake III (game) source code, which is available. If I recall correctly they do not cheat (this might be impossible, anyway, since I think that bots connect to the server just like regular players). On the other hand, it was definitely the case in Quake I that the enemies took and dealt more damage on the harder skill levels, so it wouldn't be that surprising if true. |
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3043. laura~ann (hlfxns0149w-142177088176.ns.aliant.net) –
24 Oct 2005 17:34:17
[ FLAMING TEXT ]
anybody wanna char wit a gurl from nova scotia!.. add me
hershy_kiss911@hotmail.com~~ |
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At least it has a really cool-sounding name. |
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3041. Curious. (213.237.20.24.adsl.by.tiscali.dk) –
24 Oct 2005 17:03:03
[ Quake 3 Done! ]
In no0bish question.
Does anyone know the diffrence between hardcore and nightmare bots?
Are they "just" more accurate or do they cheat.. (dirty bastards)
If so in what ways? more dmg, more health..
Have not been able to dig out this info anywhere would be nice to know. |
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3040. Kirima (207.112.79.83.cust.bluewin.ch) –
24 Oct 2005 15:42:56
[ UPD: Escape Beta 3 ]
;-)
I finally got "it", too! |
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Well, it did say "probably". |
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Recursion is bad!
- C Programmer |
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Go direct-style to jail. Do not pass continuation. |
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Time to CPS convert your javascript |
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It's much easier when you mean it!
I think Sarah is becoming "Pressman Potetz," and I puzzled over how best to say this succinctly. I dunno what I even said at the wedding. |
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That's a surpassingly beautiful toast, tom. Does Brian have to change his last name from "Potetz" to "Brian and Sarah" now? |
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