13492. jonas (griffin.dolphio.hu) –
01 Dec 2017 06:15:50
[ Seismograph ]
As far as I understand, there aren't really 1000 different stars to collect in Super Mario Odyssey. There's a fixed and revealed number of unique stars for each world that you can obtain. After that, you can buy additional stars for gold coins in the shop, and you can get the same gold coins repeatedly any number of times. Because of this, the number of stars you can get is theoretically unlimited, but the star count is displayed only up to 999. For an all stars completion of the game, you only need to get each unique star, plus buy one star in the shop in each world, and that totals to less than 999 stars. |
|
You have very few hours left to post an entry for November.
|
|
Porting to iOS, Android, and web is a long-term goal for me! But don't hold your breath; it's a lot of work and I don't have as much time as I'd like. :/ |
|
Don't you want to give us a version for Android ? All the games we can find nowadays are stupid and infested by ads ! |
|
Anonymous ha ha thats making assumptions, Im not anonymous...seriously, I found the Crap Art Album in a day project, a few years ago...its the way I do stuff anyway, Im not a pro musician taught my self to play guitar late in life, just recorded my album in a day properly and thought the project didnt exist anymore, had another look and low and behold find your blog and links at the bottom of...really interesting...got to laugh I just typed this whole comment in that thinnbar at the bottom, tried to post it, glad it didnt....when a friend first set me up online...she said me an email, which I did...next day We met up she said that was funny typing your email into the title bar....she had to scroll through it to read it, she knows my sense of humour and thought id as a joke I hadnt...well hopefully this comment will, Im goin to check out a few of your links...ps now I know its worth posting my album in a day on line... |
|
|
|
13486. Tom 7 (pool-74-109-242-55.pitbpa.fios.verizon.net) –
31 Oct 2017 23:10:19
[ Old man gets older ]
IMPORTANT UPDATE. I beat Calamity Ganon and liberated all 120 shrines. |
|
Also, this song is fairly self-explanatory, but for background hints: The party took place at an ice-skating rink (I also think we were under the impression that alcohol was not allowed at the rink) and we imagined ourselves playing this song to an empty room while the rest of the guests were ice skating (I think there was no actual skating). |
|
Yay, thanks! I really like DRAM too.
The two 2A03 compositions are here:
www.cs.cmu.edu/~tom7/midimml/
(The midi files are in the ZIPs along with stuff for making NSF files.)
A bunch of other T7ES MIDIs, including I Have a DRAM, are available in the t7eshero sources:
svn.code.sf.net/p/tom7misc/svn/trunk/t7eshero/songs/
(The *score.mid versions are processed versions for t7eshero; ignore those.)
If you make remixes or anything, let me know. I love hearing those.
|
|
I Have a Dram is flat one of my favorite songs in all genres, though Giant Stone Space station and Shortcut to a Wet Calm Boat are also stellar. Is there a midi file for those songs available for download? |
|
13482. Anonymous (169.236.78.21) –
18 Oct 2017 18:56:14
[ ARST ARSW ]
Thank You so much for making this video! It is very cool |
|
So dope!
-meinHeld, all the way from the future |
|
Oh, that reminds me. The Pac Tom site says that back in 2012 you've spent a lot of time figuring out the best way to tie shoes. There's a pretty obsessive website about that topic at https://www.fieggen.com/shoelace/index.htm Ian's Shoelace Site. Since you've been running so much, you probably have a method good enough by now, but maybe some other blog reader is interested.
|
|
|
|
13478. Scott / Graue (104.193.170-14.public.monkeybrains.net) –
09 Oct 2017 01:37:48
[ Old man gets older ]
Blog police here. We received a tip that you backdated a post. Come out with your hands up. |
|
13477. Tom 7 (pool-74-109-242-55.pitbpa.fios.verizon.net) –
06 Oct 2017 18:24:26
[ Old man gets older ]
Yes, I don't think the published data includes the completed neighborhoods. It's easier to tell you the neighborhoods that aren't yet complete:
South side:
New Homestead*
Arlington*
Arlington Heights*
South Side Slopes
South Side Flats
Allentown
Mt Washington
Duquesne Heights
South Shore
North side:
Herr's Island
Troy Hill
Spring Hill / City View
Spring Garden
East Allegheny
Allegheny Center
North Shore
Chateau
Allegheny West
Central Northside
California-Kirkbride
Fineview
Perry South
Marshall-Shadeland
Perry North
Northview Heights*
* These may already be done, but I need to carefully check, so I'm including them in the list to be conservative.
This list looks long, but I think it overstates how much is left. For most of these I've already run 90%+ of the roads, and since I prioritize the more distant neighborhoods, I just chip away at streets as I make my way out and back. (I could probably finish all the South Side streets in a single run, for example.) Maybe I should put more effort into really finishing them, though, because there is some risk to new streets appearing that I then need to go check in person.
Anon: Sorry, but the least zeldest is clearly Zelda's Adventure. |
|
About the Pac Tom project, can you please tell us which of the neighborhoods you have completed according to the rules? I thought at some point that the slightly different background colors in the map might try to indicate this, but that seems wrong, because there are more than two background colors used for the neighborhoods, and because Level 1 of the town isn't uniformly colored.
|
|
I watched this video, and I saw potential for other emulators that use 2d sprites with filtering.
I was wondering if Super Sprites could be used in someway to help get rid of the seems in N64 emulation caused by biliner filtering.
From what I understand is filtering is applied before they are put together as one sprite, and your super sprite idea may help developers of GLideN64 make a better plugin in terms of 2d sprite filtering.
is this something that you are interested in commenting about? |
|
13474. Anonymous (ip-28-216-239-173.east.us.northamericancoax.com) –
01 Oct 2017 12:59:49
[ Old man gets older ]
This post is lame. Also BotW is the worst Zelda ever. |
|
13473. Tom 7 (pool-74-109-242-55.pitbpa.fios.verizon.net) –
01 Oct 2017 09:50:31
[ Old man gets older ]
For the blog police citation, this post was backdated by two hours. |
|
these are quite good. thanks for sharing! |
|
I like California and Chiptopia! Glad you're still making stuff, syster. (I didn't catch the other foreshadowing.) |
|
|
|
13469. Tom 7 (pool-74-109-242-55.pitbpa.fios.verizon.net) –
01 Sep 2017 00:08:14
[ Parallelepiped ]
otto: done! (well, some of them)
jonas: Just because I've made very little progress since the last updates. I have still been running (even keeping up the every-day streak mentioned in this post) and putting in a lot of miles, but due to time constraints of having a full time job and other stuff, have fallen out of the habit of going on really long runs to explore the city. Apparently there's someone trying to walk all the streets in Pittsburgh now, so that should be some motivation for me to finish before she does! |
|
There's not really any hope for superhuge levels, since this would open the possibility of DOSing my server and other player's computers, I think. (Though I guess that would "only" be a few gigabytes in RAM.) I'm a fan of the epic embeddings, but the primary purpose of Escape is human-solvable puzzles, and I don't think that levels that big would ever really be fair. The game is open source, though, so feel free to change some constants for your own private tinkering! I think the level encoding would work without changes up to about 2^31.
Zoom is already there; I think it's the square bracket keys. Should work while playing or editing.
The game should compile fine on linux with SDL, so that would be the way to get it running on Raspberry Pi. I don't know anything about the video and input situation there, though. |
|