Tom 7 Radar: all comments

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13467. Anonymous (c94bcf6d.virtua.com.br) – 31 Aug 2017 11:50:14 Happy 20th birthday Escape!! ]
Also, can we get a Raspberry Pi build?
 
13466. Anonymous (c94bcf6d.virtua.com.br) – 30 Aug 2017 18:10:29 Happy 20th birthday Escape!! ]
Can you add chunks (for RAM reasons) and bigger levels (say, 16384x16384), as well as a zoom function? I wanna build a SHA-3 on this thing. :P
 
13465. Tom 7 (pool-74-109-242-55.pitbpa.fios.verizon.net) – 30 Aug 2017 17:48:05 Happy 20th birthday Escape!! ]
I think you're basically on the IRC channel right now :)
 
13464. Anonymous (c94bcf6d.virtua.com.br) – 30 Aug 2017 17:45:17 Happy 20th birthday Escape!! ]
Do you know of the freenode IRC channel for this game?
 
13463. jonas (catv-176-63-24-170.catv.broadband.hu) – 24 Aug 2017 12:52:32 Parallelepiped ]
Tom, why do you never give us an update about the Pac Tom project?
 
13462. Anonymous (pool-173-49-151-117.phlapa.fios.verizon.net) – 20 Aug 2017 13:40:22 #screenshotsaturday ]
hh
 
13461. Anonymous (x4db61c5d.dyn.telefonica.de) – 19 Aug 2017 09:32:54 SIGBOVIK 2017: ABC ]
Just read the paper, this is really an impressive achievement. Played around with typable code under DOS a few times myself, but self-modifying (bootstrap->hex decoder->base64 decoder).

One thing you got wrong from the Intel manual: the interrupt flag is only cleared when an external interrupt occurs, not on exceptions like invalid opcode. And I found a way to call DOS, see here:

https://pastebin.com/2WTbWbj5

Not executing *any* non-typable code (even code you didn't write yourself) is so much purer of course :)
 
13458. Otto (67.1.217.255) – 03 Aug 2017 00:09:20 Parallelepiped ]
finish those songs!
 
13404. Tom 7 (104.132.224.81) – 01 Aug 2017 17:31:38 Parallelepiped ]
WOOD try this again, heh heh heh
 
13403. calendar (catv-176-63-25-84.catv.broadband.hu) – 31 Jul 2017 07:15:40 #screenshotsaturday ]
You should post within half a day.
 
13402. Anonymous (27.115.92.234) – 13 Jul 2017 22:40:20 #screenshotsaturday ]
ok
 
13401. debiatan (199.red-81-40-226.staticip.rima-tde.net) – 01 Jul 2017 01:51:39 #screenshotsaturday ]
My guess is Jakobsen-style Verlet integrator and character morphing.
 
13400. Tom 7 (pool-74-109-242-55.pitbpa.fios.verizon.net) – 24 Jun 2017 08:20:44 New applications of paint ]
Thanks Harley :)
 
13399. Harley (cpe-173-172-152-164.tx.res.rr.com) – 23 Jun 2017 22:06:03 New applications of paint ]
Hi! This has nothing to do with your blog, I just wanted to say I love your fonts and thank you for posting them free to use! They are great and so are you!!
 
13398. Kirima (243.187.62.188.dynamic.wline.res.cust.swisscom.ch) – 22 Jun 2017 08:50:18 Happy 20th birthday Escape!! ]
Me too, I guess it must had been an issue with my WLAN.
 
13397. Tom 7 (pool-74-98-229-167.pitbpa.fios.verizon.net) – 21 Jun 2017 18:36:21 Happy 20th birthday Escape!! ]
Oh, glad it's mysteriously fixed :)
 
13396. Kirima (243.187.62.188.dynamic.wline.res.cust.swisscom.ch) – 19 Jun 2017 06:03:03 Happy 20th birthday Escape!! ]
It works again, thank's anyway.
 
13395. Kirima (243.187.62.188.dynamic.wline.res.cust.swisscom.ch) – 17 Jun 2017 15:25:56 Happy 20th birthday Escape!! ]
I did post this last comment!
 
13394. Anonymous (243.187.62.188.dynamic.wline.res.cust.swisscom.ch) – 17 Jun 2017 15:25:19 Happy 20th birthday Escape!! ]
I finally solved Marc's last level, but I can't download his solution? I think that it doesn't work on other levels, too, but I'm not sure. (OS X Sierra)
 
13393. graue (104.193.170-14.public.monkeybrains.net) – 11 Jun 2017 01:18:16 New applications of paint ]
Nice cabinet! Damn, I too have a bag of clothes on my bedroom floor, but since I've not been painting or sanding down any rusted metal cabinets either, I have no excuse.
 
13392. Anonymous (197.210.47.235) – 03 Jun 2017 11:19:55 BAD SAT SCORES ]
I have a sat score of 1050 ( new sat) , I gpa of 4 out of 5 . I had a perfect 5 through year 12 ,11,and 10 but had a 4 throughout the three years in english , I got a 7.5 out of 9 in ielts . But the thing is the school I applied to needs 1100 . I have surpassed all the requirements but sat . But university of Houston won't still take me ( I think ) . I am really sad because I am graduating this year and this means I have to sit home one more year . What do I do
 
13389. Tom 7 (104.132.224.70) – 31 May 2017 17:58:26 Category: Backdraft ]
Ha, thank you for the reminder. I wish I had more interesting stuff to share, but I have only myself to blame!
 
13388. calendar (catv-176-63-18-105.catv.broadband.hu) – 31 May 2017 04:32:03 Category: Backdraft ]
You should post about your new projects today.
 
13387. Tom 7 (pool-74-98-229-167.pitbpa.fios.verizon.net) – 30 May 2017 19:24:33 Happy 20th birthday Escape!! ]
I think Moon Framers would fit in pretty well, though I suspect they'd be pretty rarely used, since heart framers seem to be mostly used as a simple key mechanism to wake up the door (I think sleeping bots are pretty rare). This feature was an homage to Adventures of Lolo, where positioning sleeping creatures was somehow much more essential to the puzzles. I added it to the list of ideas...

I totally agree that the loading times of the level selection screen are one of the worst usability problems. I have a partial rewrite of that whole thing (the level selection code is pretty bad, too), but unfortunately the scope is big enough that it's unlikely to be a weekend project.
 
13386. n7 (174-25-69-53.ptld.qwest.net) – 24 May 2017 01:18:34 Happy 20th birthday Escape!! ]
Hey, so it's been a while... I've not had time for playing Escape much in recent times, but I was thinking of it again recently and had an idea for a new type of tile which I would think should be pretty easy to implement and is a natural extension of things already in the game, but I don't recall ever seeing before. Just a thought I figured I should share.

Moon Framers
These are essentially the opposite of Heart Framers. They would function identically, except instead of everything waking up upon the collection of the last one in the main layer, everything falls asleep (doors included).

I would imagine optimization of level menu loading speeds would be a huge improvement to having players stick around if we get activity up at some point again. I can't remember if that changed in beta 5 but if not, it's probably the biggest concern other than annoying bug fixes...
 

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