I watched this video, and I saw potential for other emulators that use 2d sprites with filtering.
I was wondering if Super Sprites could be used in someway to help get rid of the seems in N64 emulation caused by biliner filtering.
From what I understand is filtering is applied before they are put together as one sprite, and your super sprite idea may help developers of GLideN64 make a better plugin in terms of 2d sprite filtering.
is this something that you are interested in commenting about? |
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13474. Anonymous (ip-28-216-239-173.east.us.northamericancoax.com) –
01 Oct 2017 12:59:49
[ Old man gets older ]
This post is lame. Also BotW is the worst Zelda ever. |
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13473. Tom 7 (pool-74-109-242-55.pitbpa.fios.verizon.net) –
01 Oct 2017 09:50:31
[ Old man gets older ]
For the blog police citation, this post was backdated by two hours. |
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these are quite good. thanks for sharing! |
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I like California and Chiptopia! Glad you're still making stuff, syster. (I didn't catch the other foreshadowing.) |
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13469. Tom 7 (pool-74-109-242-55.pitbpa.fios.verizon.net) –
01 Sep 2017 00:08:14
[ Parallelepiped ]
otto: done! (well, some of them)
jonas: Just because I've made very little progress since the last updates. I have still been running (even keeping up the every-day streak mentioned in this post) and putting in a lot of miles, but due to time constraints of having a full time job and other stuff, have fallen out of the habit of going on really long runs to explore the city. Apparently there's someone trying to walk all the streets in Pittsburgh now, so that should be some motivation for me to finish before she does! |
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There's not really any hope for superhuge levels, since this would open the possibility of DOSing my server and other player's computers, I think. (Though I guess that would "only" be a few gigabytes in RAM.) I'm a fan of the epic embeddings, but the primary purpose of Escape is human-solvable puzzles, and I don't think that levels that big would ever really be fair. The game is open source, though, so feel free to change some constants for your own private tinkering! I think the level encoding would work without changes up to about 2^31.
Zoom is already there; I think it's the square bracket keys. Should work while playing or editing.
The game should compile fine on linux with SDL, so that would be the way to get it running on Raspberry Pi. I don't know anything about the video and input situation there, though. |
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Also, can we get a Raspberry Pi build? |
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Can you add chunks (for RAM reasons) and bigger levels (say, 16384x16384), as well as a zoom function? I wanna build a SHA-3 on this thing. :P |
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I think you're basically on the IRC channel right now :) |
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Do you know of the freenode IRC channel for this game? |
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13463. jonas (catv-176-63-24-170.catv.broadband.hu) –
24 Aug 2017 12:52:32
[ Parallelepiped ]
Tom, why do you never give us an update about the Pac Tom project? |
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13462. Anonymous (pool-173-49-151-117.phlapa.fios.verizon.net) –
20 Aug 2017 13:40:22
[ #screenshotsaturday ]
hh |
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13461. Anonymous (x4db61c5d.dyn.telefonica.de) –
19 Aug 2017 09:32:54
[ SIGBOVIK 2017: ABC ]
Just read the paper, this is really an impressive achievement. Played around with typable code under DOS a few times myself, but self-modifying (bootstrap->hex decoder->base64 decoder).
One thing you got wrong from the Intel manual: the interrupt flag is only cleared when an external interrupt occurs, not on exceptions like invalid opcode. And I found a way to call DOS, see here:
https://pastebin.com/2WTbWbj5
Not executing *any* non-typable code (even code you didn't write yourself) is so much purer of course :)
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13404. Tom 7 (104.132.224.81) –
01 Aug 2017 17:31:38
[ Parallelepiped ]
WOOD try this again, heh heh heh |
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13403. calendar (catv-176-63-25-84.catv.broadband.hu) –
31 Jul 2017 07:15:40
[ #screenshotsaturday ]
You should post within half a day.
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13401. debiatan (199.red-81-40-226.staticip.rima-tde.net) –
01 Jul 2017 01:51:39
[ #screenshotsaturday ]
My guess is Jakobsen-style Verlet integrator and character morphing. |
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Hi! This has nothing to do with your blog, I just wanted to say I love your fonts and thank you for posting them free to use! They are great and so are you!! |
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Me too, I guess it must had been an issue with my WLAN. |
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Oh, glad it's mysteriously fixed :) |
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It works again, thank's anyway. |
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