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t 7 e s |
New T7ES EP: Rolling on floor laughing monoamine oxidase inhibitor
(04 Jun 2012 at 01:34) |
Tom 7 Entertainment System - roflmaoi.zip
What we have here is a new 4-song Tom 7 Entertainment System EP! You should download the zip file for maximum collectibility, but you can also click direct-style to the MP3s:
1. New four song T7ES EP
2. OUT OF RANGE HIGH
3. Apple ]|[ GS
4. This is the title of the EP
I have an impacted colon-load of more music turds, including a bunch of the two-track short form old-days style stuff, but I decided to keep this one self-similar. So if you are feeling like this one is off the rails, then well first of all just like chill out, man, cuz like artistic freedom creative license commons GPL squaretooth, but also second, well I already told you about the saved-up old-style. Anyway get zip. |
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p e r s o n a l |
Ludum Dare 23: T in Y World
(24 Apr 2012 at 23:37) |
T in Y World - Play that thing!
Sup guys. I made this game in 48 hours for Ludum Dare #23, whose theme was "Tiny World". It is an experimental homage to an old game called ZZT, with some twists like that everyone can edit the game world, making it a Moderately Multiplayer On-Line Rule Playing Game. Other features:
Very expensive simulated color-ASCII graphics Content & technology double-whammy False dichotomy Four new music tracks, including shamelessly self-referential theme song You can turn off the annoying music Spoiler 1 Thrilling Computer Science based gameplay Integrated level editor Spoiler 2 Boss battle!!
You can play it or get the soundtrack, or both! |
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p e r s o n a l |
T7ES - Theme from large dark
(29 Feb 2012 at 23:51) |
Today I wrote a new short music for February. It's pretty 16-bit.
Tom 7 Entertainment System - Theme from large dark |
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p e r s o n a l |
Sick Ridiculous - Thursdees
(31 Oct 2011 at 23:55) |
Behold, Sick Ridiculous - Thursdees.mp3.
tags: #1 CLUB DANCE HIT |
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p e r s o n a l |
T7ES - Polypoidipsia
(20 Sep 2011 at 20:35) |
Here is a new short instrumental tune.
Tom 7 Entertainment System - polypoidipsia |
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r e c u r s i v e f i s h p i n b a l l |
Escape Cod - Ludum Dare #21
(26 Aug 2011 at 08:49) |
Last weekend I did another installment of the 48-hour solo video game programming competition Ludum Dare. They announce the theme on Friday night and then we draw and sing and program all weekend to try to put together a game. This time the theme was Escape, which was a weird theme for me because I've been working on a game just called Escape for like 13 years. The game I made last weekend is called Escape Cod and it's kinda like recursive fish pinball:
The game's best understood by playing. The basic idea came from Ryan. Thanks Ryan. Initially there was going to be more pinball stuff to do inside the fish, but I knew that the transitions and animations were going to be tricky, so I did most of that first. By the time it got to mid-sunday, I was burned out on implementing physics and I had come to actually like playing the game in its current form, so I just kept doing polish. As usual, when the weekend ended I felt kind of down on the finished product (because of all the things I knew were wrong or wished I could do), but after seeing a few people play and the feedback on the entry, I'm pretty happy with it now. Escape Cod for yourself.
Do you recognize the Cape Cod scene illustrated? I had this canonical image in my mind that I thought was from a postcard or t-shirt that we had around the house growing up. I wanted to get it right so I searched around for image. Turns out I was imagining the bag of potato chips! The title screen is a tribute.
I recorded screenshots from my computer every 15 seconds as well as webcam shots of me touching my face a lot. It's stalkertastic.
I've now entered this a few times. Only Disco? Very! placed in the top 20 overall, but I have done well in the audio category several times. Priority Cats was #2, for example. Since all I care about is winning (winky-wink) I spent a bunch of time on the music for this game too, which you can get in a separate soundtrack.zip. Or make it like an interactive music video by listening while playing the game. |
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p e r s o n a l |
T7ES - Dil Pe Mat Le Yaars' Revenge
(03 Jul 2011 at 00:25) |
Toldja! This is a cover of Graham Smith (of Kleenex Girl Wonder)'s song Dil Pe Mat Le Yaar, ostensibly for his upcoming covers collection disc. Graphic to illustrate: Dil Pe Mat Le Yaars' Revenge
The original song is one of the best off of Yes Boss, which is my second favorite G. Smith invention. If you've got time, listen to the original first. My version is an instrumental chiptune thingy. Unlike Graham's pithy piece, mine goes jarringly all over the place, but does at least visit all of the melodies in the original. "Dil Pe Mat Le Yaar" is Hindi for (I think) "Don't take it to heart", which is how I justify the excursion to "HEARTLE$$" in the middle. "Yars' Revenge" is an (I think well known?) old arcade game from the Atari era, "cleverly" reillustrated with authentic piano roll above. To proceed, Get MP3. |
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p r o s a i c |
Tom 7 album-a-day #27: Pro se? ick.
(08 Mar 2011 at 00:12) |
Hello. Welcome to my 27th album-a-day, called Pro se? ick.. Editor: Double period warranted because one of the periods is in the title and one ends the sentence, duh.
AAD #27: Pro se? ick.
Thanks to new zip technology, you can now just download pro-se-ick.zip which contains all music! Surely the best way to enjoy music is to listen to it, but some context may help:
I made this one on March 6th and 7th, 2011, taking a vacation day. Realistically I spent almost two days on it, but probably still less than 24 hours. Since I am a bearded old timer I do not feel particularly compelled to follow album-a-day rules. I also violated the rule about not writing the material afresh, i.e. the plaintive version of Spring Break Pittsburgh 2006 wooo from AAD-20, but it seems topical since it is currently Spring Break 2011, wooo. -1,000 points! Spoiler alert: I'll argue self-defense.
I made my life extra difficult with this one by holding myself to modern standards, plus trying to minimize repetition in song structure, plus embedding multi-level puns and references and entendre, plus trying to use diverse and dense instrumentation. I think I succeeded, but I sure sacrificed some stereocilia. I also must say that while some songs are literal, not all songs are literal, and when I got stuck I preferred to go with the good line, even if it made it inaccurately dark.
Now just get zip or browse page! |
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p e r s o n a l |
Bakery Square, audio edition
(23 Jan 2011 at 12:20) |
This weekend I finally recorded this song that I wrote for our inaugural open mic at our new office, called Bakery Square. It's a rare Tom 7 song that I don't record under time constraints. I couldn't decide if it would be techno mix or acousic version or electric rock, so it is all three. Cover art:
Tom 7 – Bakery Square The lyrics here may be unpenetrable. Hints: We used to be in a building called CIC, and the office was officially known as PIT-CMU. The new one is called PIT-BAK but there was a short-lived passive-aggressive sign campaign (ineffective like all such signs) to rename it to PIT-BSQ I guess because it is a much more valuable word in Scrabble. The cubicles in this place are actually hexagonal, as illustrated above. The rest I guess will remain like some amusing memo to myself, which is how I like it.
Also, go Steelers!, who have their championship game tonight. Speaking of can't decide between techno and folk, here again is my old official folk version of unofficial Steelers song, and also the techno version, now quite amusingly out of date with respect to personnel and number of fingers in need of rings. Very sadly (to me), I will be on a redeye to Zurich for the entirety of the game, a champyinz-strength scheduling blunder. |
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m i c r o c h i p |
New T7ES song: I Have A DRAM
(17 Jan 2011 at 17:27) |
Apologies to those who are bored by obsession with primitive waveforms and their unusual composition. But the thing about obsession is that you gotta keep doing it, so on Martin Luther King Day we have a new T7ES song:
Tom 7 Entertainment System – I Have A DRAM
Nerds alone will get the joke, but did they know that Dynamic Random Access Memory was patented in the same year that MLK died? No, because nobody knows that stuff, not even Jeopardy-playing proto-Skynet futurebots. Anyway I Have A DRAM is pretty long at 3m50s, but it contains a lot of different ideas, mostly around its weird morse-code rhythm and conspicuous dissonance that seems to be pervasive in my click-tunes recently (the other thing about obsessions is that you get new ones). Dare I claim that I've mastered the minor second? Guess it's on to some microtonal shit.
Ludum Dare followup: My game "Disco? Very!" came in 18th place in the contest, which is pretty good. (There were 242 entries!) No medals, though. Next time. I ended up rating a lot of games over break—it's one of my favorite parts to see all the different ideas and also provide nurturing feedback—and there was some memorable stuff. My recommendations: Mother Robot had an inventive play mechanic and nice atmosphere. Grand Mystic Quest of Discovery was an impressively complete NES-like (NESque?) platformer. Time Pygmy is an "Achievement-Unlocked" style exploration game with outstanding graphics, which felt a lot to me like Maniac Mansion. Dry Voices is a mysterious platformer whose conceit is frankly too clever for the LD format (spoilers and my handmade map in the massive review I posted to the game). Dinosaur Dance-Off is absurd but compelling. |
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